}
+/**
+ * Down-sample a texture image to produce the next lower mipmap level.
+ */
+void
+_mesa_generate_mipmap_level(GLenum target,
+ GLenum datatype, GLuint comps,
+ GLint border,
+ GLint srcWidth, GLint srcHeight, GLint srcDepth,
+ const GLubyte *srcData,
+ GLint dstWidth, GLint dstHeight, GLint dstDepth,
+ GLubyte *dstData)
+{
+ switch (target) {
+ case GL_TEXTURE_1D:
+ make_1d_mipmap(datatype, comps, border,
+ srcWidth, srcData,
+ dstWidth, dstData);
+ break;
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
+ make_2d_mipmap(datatype, comps, border,
+ srcWidth, srcHeight, srcData,
+ dstWidth, dstHeight, dstData);
+ break;
+ case GL_TEXTURE_3D:
+ make_3d_mipmap(datatype, comps, border,
+ srcWidth, srcHeight, srcDepth, srcData,
+ dstWidth, dstHeight, dstDepth, dstData);
+ break;
+ case GL_TEXTURE_1D_ARRAY_EXT:
+ make_1d_stack_mipmap(datatype, comps, border,
+ srcWidth, srcData,
+ dstWidth, dstHeight, dstData);
+ break;
+ case GL_TEXTURE_2D_ARRAY_EXT:
+ make_2d_stack_mipmap(datatype, comps, border,
+ srcWidth, srcHeight, srcData,
+ dstWidth, dstHeight, dstDepth, dstData);
+ break;
+ case GL_TEXTURE_RECTANGLE_NV:
+ /* no mipmaps, do nothing */
+ break;
+ default:
+ _mesa_problem(NULL, "bad target in _mesa_generate_mipmap_level");
+ }
+}
+
+
/**
* For GL_SGIX_generate_mipmap:
* Generate a complete set of mipmaps from texObj's base-level image.
dstData = (GLubyte *) dstImage->Data;
}
- /*
- * We use simple 2x2 averaging to compute the next mipmap level.
- */
- switch (target) {
- case GL_TEXTURE_1D:
- make_1d_mipmap(datatype, comps, border,
- srcWidth, srcData,
- dstWidth, dstData);
- break;
- case GL_TEXTURE_2D:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
- make_2d_mipmap(datatype, comps, border,
- srcWidth, srcHeight, srcData,
- dstWidth, dstHeight, dstData);
- break;
- case GL_TEXTURE_3D:
- make_3d_mipmap(datatype, comps, border,
- srcWidth, srcHeight, srcDepth, srcData,
- dstWidth, dstHeight, dstDepth, dstData);
- break;
- case GL_TEXTURE_1D_ARRAY_EXT:
- make_1d_stack_mipmap(datatype, comps, border,
- srcWidth, srcData,
- dstWidth, dstHeight, dstData);
- break;
- case GL_TEXTURE_2D_ARRAY_EXT:
- make_2d_stack_mipmap(datatype, comps, border,
- srcWidth, srcHeight, srcData,
- dstWidth, dstHeight, dstDepth, dstData);
- break;
- case GL_TEXTURE_RECTANGLE_NV:
- /* no mipmaps, do nothing */
- break;
- default:
- _mesa_problem(ctx, "bad dimensions in _mesa_generate_mipmaps");
- return;
- }
+ _mesa_generate_mipmap_level(target, datatype, comps, border,
+ srcWidth, srcHeight, srcDepth, srcData,
+ dstWidth, dstHeight, dstDepth, dstData);
if (dstImage->IsCompressed) {
GLubyte *temp;