}
static void
-visit_end_primitive(struct nir_to_llvm_context *ctx, unsigned stream)
+visit_end_primitive(struct ac_shader_abi *abi, unsigned stream)
{
+ struct nir_to_llvm_context *ctx = nir_to_llvm_context_from_abi(abi);
ac_build_sendmsg(&ctx->ac, AC_SENDMSG_GS_OP_CUT | AC_SENDMSG_GS | (stream << 8), ctx->gs_wave_id);
}
ctx->abi->emit_vertex(ctx->abi, 0, ctx->outputs);
break;
case nir_intrinsic_end_primitive:
- visit_end_primitive(ctx->nctx, nir_intrinsic_stream_id(instr));
+ ctx->abi->emit_primitive(ctx->abi, nir_intrinsic_stream_id(instr));
break;
case nir_intrinsic_load_tess_coord: {
LLVMTypeRef type = ctx->nctx ?
ctx.gs_next_vertex = ac_build_alloca(&ctx.ac, ctx.ac.i32, "gs_next_vertex");
ctx.gs_max_out_vertices = shaders[i]->info.gs.vertices_out;
ctx.abi.load_inputs = load_gs_input;
+ ctx.abi.emit_primitive = visit_end_primitive;
} else if (shaders[i]->info.stage == MESA_SHADER_TESS_CTRL) {
ctx.tcs_outputs_read = shaders[i]->info.outputs_read;
ctx.tcs_patch_outputs_read = shaders[i]->info.patch_outputs_read;
unsigned stream,
LLVMValueRef *addrs);
+ void (*emit_primitive)(struct ac_shader_abi *abi,
+ unsigned stream);
+
LLVMValueRef (*load_inputs)(struct ac_shader_abi *abi,
unsigned location,
unsigned driver_location,
bld_base->emit_fetch_funcs[TGSI_FILE_INPUT] = fetch_input_gs;
ctx->abi.load_inputs = si_nir_load_input_gs;
ctx->abi.emit_vertex = si_llvm_emit_vertex;
+ ctx->abi.emit_primitive = si_llvm_emit_primitive;
ctx->abi.emit_outputs = si_llvm_emit_gs_epilogue;
bld_base->emit_epilogue = si_tgsi_emit_gs_epilogue;
break;