const struct pipe_draw_info *info,
int *prim_generated, int *prim_emitted)
{
- const bool so_enabled = (ilo->stream_output_targets.num_targets > 0);
bool success;
if (ilo->dirty & ILO_DIRTY_STREAM_OUTPUT_TARGETS &&
- so_enabled && !ilo->stream_output_targets.append_bitmask) {
+ ilo->so.enabled && !ilo->so.append_bitmask) {
/*
* We keep track of the SVBI in the driver, so that we can restore it
* when the HW context is invalidated (by another process). The value
for (i = 0; i < so_info->num_outputs; i++) {
const int output_buffer = so_info->output[i].output_buffer;
const struct pipe_stream_output_target *so =
- ilo->stream_output_targets.targets[output_buffer];
+ ilo->so.states[output_buffer];
const int struct_size = so_info->stride[output_buffer] * 4;
const int elem_size = so_info->output[i].num_components * 4;
int buf_size, count;
const struct ilo_shader_state *vs = ilo->vs;
const struct ilo_shader_state *gs = ilo->gs;
const struct pipe_stream_output_target **so_targets =
- (const struct pipe_stream_output_target **)
- ilo->stream_output_targets.targets;
- const int num_so_targets = ilo->stream_output_targets.num_targets;
+ (const struct pipe_stream_output_target **) ilo->so.states;
+ const int num_so_targets = ilo->so.count;
if (p->dev->gen != ILO_GEN(6))
return;
gen6_pipeline_update_max_svbi(p, ilo, session);
/* 3DSTATE_SO_BUFFER */
- if ((DIRTY(STREAM_OUTPUT_TARGETS) || dirty_sh) &&
- ilo->stream_output_targets.num_targets) {
+ if ((DIRTY(STREAM_OUTPUT_TARGETS) || dirty_sh) && ilo->so.enabled) {
int i;
- for (i = 0; i < ilo->stream_output_targets.num_targets; i++) {
+ for (i = 0; i < ilo->so.count; i++) {
const int stride = so_info->stride[i] * 4; /* in bytes */
int base = 0;
}
p->gen7_3DSTATE_SO_BUFFER(p->dev, i, base, stride,
- ilo->stream_output_targets.targets[i], p->cp);
+ ilo->so.states[i], p->cp);
}
for (; i < 4; i++)
}
/* 3DSTATE_SO_DECL_LIST */
- if (dirty_sh && ilo->stream_output_targets.num_targets)
+ if (dirty_sh && ilo->so.enabled)
p->gen7_3DSTATE_SO_DECL_LIST(p->dev, so_info, sh, p->cp);
/* 3DSTATE_STREAMOUT */
if (DIRTY(STREAM_OUTPUT_TARGETS) || DIRTY(RASTERIZER) || dirty_sh) {
- const unsigned buffer_mask =
- (1 << ilo->stream_output_targets.num_targets) - 1;
+ const unsigned buffer_mask = (1 << ilo->so.count) - 1;
p->gen7_3DSTATE_STREAMOUT(p->dev, buffer_mask, sh->out.count,
ilo->rasterizer->rasterizer_discard, p->cp);
util_blitter_save_vertex_elements(ilo->blitter, (void *) ilo->ve);
util_blitter_save_vertex_shader(ilo->blitter, ilo->vs);
util_blitter_save_geometry_shader(ilo->blitter, ilo->gs);
- util_blitter_save_so_targets(ilo->blitter,
- ilo->stream_output_targets.num_targets,
- ilo->stream_output_targets.targets);
+ util_blitter_save_so_targets(ilo->blitter, ilo->so.count, ilo->so.states);
util_blitter_save_fragment_shader(ilo->blitter, ilo->fs);
util_blitter_save_depth_stencil_alpha(ilo->blitter,
const struct ilo_ve_state *ve;
struct ilo_ib_state ib;
+ struct ilo_so_state so;
+
struct pipe_blend_state *blend;
struct pipe_rasterizer_state *rasterizer;
struct pipe_depth_stencil_alpha_state *depth_stencil_alpha;
unsigned num_buffers;
} constant_buffers[PIPE_SHADER_TYPES];
- struct {
- struct pipe_stream_output_target *targets[ILO_MAX_SO_BUFFERS];
- unsigned num_targets;
- unsigned append_bitmask;
- } stream_output_targets;
-
struct {
struct pipe_surface *surfaces[PIPE_MAX_SHADER_RESOURCES];
unsigned num_surfaces;
unsigned count;
};
+struct ilo_so_state {
+ struct pipe_stream_output_target *states[ILO_MAX_SO_BUFFERS];
+ unsigned count;
+ unsigned append_bitmask;
+
+ bool enabled;
+};
+
#endif /* ILO_GPE_H */
if (!targets)
num_targets = 0;
- for (i = 0; i < num_targets; i++) {
- pipe_so_target_reference(&ilo->stream_output_targets.targets[i],
- targets[i]);
- }
- for (; i < ilo->stream_output_targets.num_targets; i++)
- pipe_so_target_reference(&ilo->stream_output_targets.targets[i], NULL);
+ for (i = 0; i < num_targets; i++)
+ pipe_so_target_reference(&ilo->so.states[i], targets[i]);
+
+ for (; i < ilo->so.count; i++)
+ pipe_so_target_reference(&ilo->so.states[i], NULL);
+
+ ilo->so.count = num_targets;
+ ilo->so.append_bitmask = append_bitmask;
- ilo->stream_output_targets.num_targets = num_targets;
- ilo->stream_output_targets.append_bitmask = append_bitmask;
+ ilo->so.enabled = (ilo->so.count > 0);
ilo->dirty |= ILO_DIRTY_STREAM_OUTPUT_TARGETS;
}