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iris: Don't whack SO dirty bits when finishing a BLORP op
author
Kenneth Graunke
<kenneth@whitecape.org>
Fri, 18 Jan 2019 08:01:05 +0000
(
00:01
-0800)
committer
Kenneth Graunke
<kenneth@whitecape.org>
Thu, 21 Feb 2019 18:26:11 +0000
(10:26 -0800)
Re-emitting 3DSTATE_SO_BUFFERS can be hazardous, as it could zero
offsets. Plus, it's just not necessary - BLORP doesn't change these.
src/gallium/drivers/iris/iris_blorp.c
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diff --git
a/src/gallium/drivers/iris/iris_blorp.c
b/src/gallium/drivers/iris/iris_blorp.c
index c372c7f6be5289a0b95fafa57e2818d6f237aa9c..9963985ed97ad70288dcbac3821788a1d1a478a6 100644
(file)
--- a/
src/gallium/drivers/iris/iris_blorp.c
+++ b/
src/gallium/drivers/iris/iris_blorp.c
@@
-327,6
+327,8
@@
iris_blorp_exec(struct blorp_batch *blorp_batch,
*/
// XXX: skip some if (!(batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL))
ice->state.dirty |= ~(IRIS_DIRTY_POLYGON_STIPPLE |
+ IRIS_DIRTY_SO_BUFFERS |
+ IRIS_DIRTY_SO_DECL_LIST |
IRIS_DIRTY_LINE_STIPPLE);
if (params->dst.enabled) {