bool
gl_nir_link_glsl(struct gl_context *ctx, struct gl_shader_program *prog)
{
+ check_image_resources(ctx, prog);
gl_nir_link_assign_atomic_counter_resources(ctx, prog);
gl_nir_link_check_atomic_counter_resources(ctx, prog);
link_calculate_subroutine_compat(prog);
check_resources(ctx, prog);
check_subroutine_resources(prog);
- check_image_resources(ctx, prog);
if (!ctx->Const.UseNIRGLSLLinker) {
+ check_image_resources(ctx, prog);
link_assign_atomic_counter_resources(ctx, prog);
link_check_atomic_counter_resources(ctx, prog);
}