#include "g_glxglvnddispatchindices.h"
const int DI_FUNCTION_COUNT = DI_LAST_INDEX;
-int __glXDispatchTableIndices[DI_LAST_INDEX];
+/* Allocate an extra 'dummy' to ease lookup. See FindGLXFunction() */
+int __glXDispatchTableIndices[DI_LAST_INDEX + 1];
const __GLXapiExports *__glXGLVNDAPIExports;
const char * const __glXDispatchTableStrings[DI_LAST_INDEX] = {
#undef __FETCH_FUNCTION_PTR
-const void * const __glXDispatchFunctions[DI_LAST_INDEX] = {
+/* Allocate an extra 'dummy' to ease lookup. See FindGLXFunction() */
+const void * const __glXDispatchFunctions[DI_LAST_INDEX + 1] = {
#define __ATTRIB(field) \
[DI_##field] = (void *)dispatch_##field
__ATTRIB(glXWaitForMscOML),
__ATTRIB(glXWaitForSbcOML),
+ [DI_LAST_INDEX] = NULL,
#undef __ATTRIB
};
return glXGetProcAddressARB(procName);
}
-static int FindGLXFunction(const GLubyte *name)
+static unsigned FindGLXFunction(const GLubyte *name)
{
unsigned first = 0;
unsigned last = DI_FUNCTION_COUNT - 1;
else
return middle;
}
- return -1;
+
+ /* Just point to the dummy entry at the end of the respective table */
+ return DI_FUNCTION_COUNT;
}
static void *__glXGLVNDGetDispatchAddress(const GLubyte *procName)
{
- int internalIndex = FindGLXFunction(procName);
-
- if (internalIndex >= 0) {
- return __glXDispatchFunctions[internalIndex];
- }
+ unsigned internalIndex = FindGLXFunction(procName);
- return NULL;
+ return __glXDispatchFunctions[internalIndex];
}
static void __glXGLVNDSetDispatchIndex(const GLubyte *procName, int index)
{
- int internalIndex = FindGLXFunction(procName);
+ unsigned internalIndex = FindGLXFunction(procName);
- if (internalIndex >= 0)
- __glXDispatchTableIndices[internalIndex] = index;
+ __glXDispatchTableIndices[internalIndex] = index;
}
_X_EXPORT Bool __glx_Main(uint32_t version, const __GLXapiExports *exports,