ASSERT(p.program->Base.NumInstructions <= MAX_INSTRUCTIONS);
/* Allocate final instruction array */
- program->Base.Instructions
- = _mesa_alloc_instructions(program->Base.NumInstructions);
- if (!program->Base.Instructions) {
+ p.program->Base.Instructions
+ = _mesa_alloc_instructions(p.program->Base.NumInstructions);
+ if (!p.program->Base.Instructions) {
_mesa_error(ctx, GL_OUT_OF_MEMORY,
"generating tex env program");
return;
}
- _mesa_copy_instructions(program->Base.Instructions, instBuffer,
- program->Base.NumInstructions);
+ _mesa_copy_instructions(p.program->Base.Instructions, instBuffer,
+ p.program->Base.NumInstructions);
+
+ if (p.program->FogOption) {
+ _mesa_append_fog_code(ctx, p.program);
+ p.program->FogOption = GL_NONE;
+ }
+
/* Notify driver the fragment program has (actually) changed.
*/
**************************************************************************/
#include "main/imports.h"
+#include "main/extensions.h"
+#include "tnl/tnl.h"
#include "vbo/vbo.h"
#include "st_public.h"
#include "st_context.h"
/* XXXX This is temporary! */
_mesa_enable_sw_extensions(ctx);
+ /* we'll always do per-pixel fog in the fragment shader */
+ _tnl_allow_vertex_fog(ctx, GL_FALSE);
+
return st;
}