-/* $Id: t_imm_dlist.c,v 1.23 2001/07/17 21:44:37 keithw Exp $ */
+/* $Id: t_imm_dlist.c,v 1.24 2001/07/23 16:08:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
GLuint orflag = IM->OrFlag;
GLuint j;
void (*vertex)( const GLfloat * );
- void (*texcoordfv[MAX_TEXTURE_UNITS])( GLuint, const GLfloat * );
+ void (*texcoordfv[MAX_TEXTURE_UNITS])( GLenum, const GLfloat * );
GLuint maxtex = 0;
GLuint p, length, prim = 0;
if (orflag & VERT_OBJ_234)
- vertex = glVertex4fv;
+ vertex = (void (*)(const GLfloat *)) glVertex4fv;
else
- vertex = glVertex3fv;
+ vertex = (void (*)(const GLfloat *)) glVertex3fv;
if (orflag & VERT_TEX_ANY) {
for (j = 0 ; j < ctx->Const.MaxTextureUnits ; j++) {