{ OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
{ ON, "GL_EXT_texture_object", 0 },
{ OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
+ { OFF, "GL_EXT_texture_rectangle", F(NV_texture_rectangle) },
{ ON, "GL_EXT_vertex_array", 0 },
{ OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
{ OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) },
"GL_EXT_texture_env_combine",
"GL_EXT_texture_env_dot3",
"GL_EXT_texture_lod_bias",
+ "GL_EXT_texture_rectangle",
"GL_HP_occlusion_test",
"GL_IBM_texture_mirrored_repeat",
"GL_INGR_blend_func_separate",