{
struct draw_context *draw = stage->draw;
struct draw_stage *next = draw->pipeline.rasterize;
- int need_det = 0;
- int precalc_flat = 0;
+ boolean need_det = FALSE;
+ boolean precalc_flat = FALSE;
boolean wide_lines, wide_points;
/* Set the validate's next stage to the rasterize stage, so that it
if (wide_lines) {
draw->pipeline.wide_line->next = next;
next = draw->pipeline.wide_line;
- precalc_flat = 1;
+ precalc_flat = TRUE;
}
if (wide_points || draw->rasterizer->point_sprite) {
if (draw->rasterizer->line_stipple_enable && draw->pipeline.line_stipple) {
draw->pipeline.stipple->next = next;
next = draw->pipeline.stipple;
- precalc_flat = 1; /* only needed for lines really */
+ precalc_flat = TRUE; /* only needed for lines really */
}
if (draw->rasterizer->poly_stipple_enable
draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) {
draw->pipeline.unfilled->next = next;
next = draw->pipeline.unfilled;
- precalc_flat = 1; /* only needed for triangles really */
- need_det = 1;
+ precalc_flat = TRUE; /* only needed for triangles really */
+ need_det = TRUE;
}
if (draw->rasterizer->flatshade && precalc_flat) {
draw->rasterizer->offset_ccw) {
draw->pipeline.offset->next = next;
next = draw->pipeline.offset;
- need_det = 1;
+ need_det = TRUE;
}
if (draw->rasterizer->light_twoside) {
draw->pipeline.twoside->next = next;
next = draw->pipeline.twoside;
- need_det = 1;
+ need_det = TRUE;
}
/* Always run the cull stage as we calculate determinant there