According to OpenGL 3.1 chapter 2.1.5 the representation without zero
should only be used for vertex attribute values, but not for textures
or frame-buffers.
(tmp->offset[1] + r600_bo_offset(bo[1])) >> 8, 0xFFFFFFFF, bo[1]);
r600_pipe_state_add_reg(rstate, R_030010_RESOURCE0_WORD4,
word4 |
- S_030010_SRF_MODE_ALL(V_030010_SRF_MODE_NO_ZERO) |
+ S_030010_SRF_MODE_ALL(V_030010_SRF_MODE_ZERO_CLAMP_MINUS_ONE) |
S_030010_ENDIAN_SWAP(endian) |
S_030010_BASE_LEVEL(state->u.tex.first_level), 0xFFFFFFFF, NULL);
r600_pipe_state_add_reg(rstate, R_030014_RESOURCE0_WORD5,
(tmp->offset[1] + r600_bo_offset(bo[1])) >> 8, 0xFFFFFFFF, bo[1]);
r600_pipe_state_add_reg(rstate, R_038010_RESOURCE0_WORD4,
word4 |
- S_038010_SRF_MODE_ALL(V_038010_SRF_MODE_NO_ZERO) |
+ S_038010_SRF_MODE_ALL(V_038010_SRF_MODE_ZERO_CLAMP_MINUS_ONE) |
S_038010_REQUEST_SIZE(1) |
S_038010_ENDIAN_SWAP(endian) |
S_038010_BASE_LEVEL(state->u.tex.first_level), 0xFFFFFFFF, NULL);