I suppose we could inline this and use macro to fetch out __LINE__ and stuff in case we run into trouble
with other compilers ... GLUE!
*/
+#if 1
#define WARN_ONCE(a, ...) { \
static int warn##__LINE__=1; \
if(warn##__LINE__){ \
warn##__LINE__=0;\
} \
}
+#else
+#define WARN_ONCE(a, ...) {}
+#endif
typedef GLuint uint32_t;
typedef GLubyte uint8_t;
int aos_count;
GLuint *Elts;
- struct r300_dma_region elt_ao;
+ struct r300_dma_region elt_dma;
GLuint render_inputs; /* actual render inputs that R300 was configured for.
They are the same as tnl->render_inputs for fixed pipeline */
}
-void emit_elts(GLcontext * ctx, GLuint *elts,
- unsigned long n_elts, unsigned long n_fake_elts, int align)
+void r300EmitElts(GLcontext * ctx, GLuint *elts, unsigned long n_elts)
{
r300ContextPtr rmesa = R300_CONTEXT(ctx);
- radeonScreenPtr rsp=rmesa->radeon.radeonScreen;
- unsigned short int *hw_elts;
+ struct r300_dma_region *rvb=&rmesa->state.elt_dma;
+ unsigned short int *out;
int i;
- int inc_found=0;
- int dec_found=0;
- unsigned long *dst;
- unsigned long magic_tbl2[6]= { 0x3f51eb85, 0x3e99999a, 0x3f1eb852, 0x3e6b851f, 0x3f2b851f, 0x3eb33333 };
-
- if(n_elts == 1){
- fprintf(stderr, "Dont know how to handle this\n");
- exit(-1);
- }
-
- hw_elts=malloc(n_fake_elts*sizeof(unsigned short int));
-
+
+ r300AllocDmaRegion(rmesa, rvb, (n_elts+1)*2 , 0x20);
+
+ out = (unsigned short int *)(rvb->address + rvb->start);
+
for(i=0; i < n_elts; i++)
- hw_elts[i]=(unsigned short int)elts[i];
-
- /* Work around magic_1 problem by filling rest of the data with last idx */
- for(; i < n_fake_elts; i++)
- hw_elts[i]=(unsigned short int)elts[n_elts-1];
-
- dst=rsp->gartTextures.map;
-
- /* Buffer underrun in fgl causes these patterns to appear.
- Filling these shouldnt be needed in real life. */
- for(i=0; i < align; i++)
- if(dst[i] = magic_tbl2[6-align+i])
-
- //memset(dst, 0, align*sizeof(unsigned long));
- /*for(i=0; i < align; i++)
- dst[i]=rand()%(~0);*/
-
- dst=&dst[align];
-
- memcpy(dst, hw_elts, n_fake_elts*sizeof(unsigned short int));
- dst=((char *)dst)+n_fake_elts*sizeof(unsigned short int);
-
- /*for(i=0; i < 1024/4; i++)
- dst[i]=rand()%(~0);*/
- //memset(dst, 0, 1024);
-
- //memset(((char *)rsp->gartTextures.map)+ec*sizeof(unsigned short int), 0, 1024);
- /*emit_vector(ctx, &rmesa->state.elt_ao,
- (char *)hw_elts,
- 2,
- 2, ec);*/
- /*
- // some debug code...
- inc_found=1;
- for(i=1; i < oec; i++)
- if(hw_elts[i-1] != hw_elts[i]+1){
- inc_found=0;
- break;
- }
-
- dec_found=1;
- for(i=1; i < oec; i++)
- if(hw_elts[i-1] != hw_elts[i]-1){
- dec_found=0;
- }
-
- fprintf(stderr, "elts:");
-
- if(inc_found==0 && dec_found==0){
- fprintf(stderr, "error found\n");
- exit(-1);
- }
- */
- /*for(i=0; i < n_elts; i++)
- fprintf(stderr, "%d ", hw_elts[i]);
- fprintf(stderr, "\n");*/
+ out[i]=(unsigned short int)elts[i];
+
+ if(n_elts & 1)
+ out[i]=0;
}
/* Emit vertex data to GART memory (unless immediate mode)
r300ContextPtr rmesa = R300_CONTEXT(ctx);
int i;
- //r300ReleaseDmaRegion(rmesa, &rmesa->state.elt_ao, __FUNCTION__);
+ r300ReleaseDmaRegion(rmesa, &rmesa->state.elt_dma, __FUNCTION__);
for (i=0;i<rmesa->state.aos_count;i++) {
r300ReleaseDmaRegion(rmesa, &rmesa->state.aos[i], __FUNCTION__);
}
#include "r300_context.h"
+extern void r300EmitElts(GLcontext * ctx, GLuint *elts, unsigned long n_elts);
extern void r300EmitArrays(GLcontext * ctx, GLboolean immd);
extern void r300ReleaseArrays(GLcontext * ctx);
#define R300_PACKET3_3D_LOAD_VBPNTR 0x00002F00
#define R300_PACKET3_INDX_BUFFER 0x00003300
+# define R300_EB_UNK1_SHIFT 24
+# define R300_EB_UNK1 (0x80<<24)
+# define R300_EB_UNK2 0x0810
#define R300_PACKET3_3D_DRAW_INDX_2 0x00003600
//END
}
/* vertex buffer implementation */
-void emit_elts(GLcontext * ctx, GLuint *elts,
- unsigned long n_elts, unsigned long n_fake_elts, int align);
-
-# define R300_EB_UNK1_SHIFT 24
-# define R300_EB_UNK1 (0x80<<24)
-# define R300_EB_UNK2 0x0810
-
-//#define PLAY_WITH_MAGIC_1
-
-unsigned long get_num_elts(unsigned long count)
-{
-#ifdef PLAY_WITH_MAGIC_1
- return count;
-#else
- /* round up elt count so that magic_1 is 0 (divisable by 4)*/
- return (count+3) & (~3);
- //return count - (count % 4);
-#endif
-}
-
-int get_align(int vertex_count)
-{
- unsigned char magic1_tbl[4]={ 0, 6, 4, 2 };
-
- return magic1_tbl[vertex_count % 4];
-}
static void inline fire_EB(PREFIX unsigned long addr, int vertex_count, int type)
{
LOCAL_VARS
- unsigned long magic_1;
-
- magic_1 = get_align(vertex_count);
-#ifndef PLAY_WITH_MAGIC_1
- if(magic_1 != 0){
- WARN_ONCE("Dont know how to handle this yet!\n");
- return ;
- }
-#endif
+ unsigned long addr_a;
+
+ addr_a = addr & 0x1c;
+
check_space(6);
start_packet3(RADEON_CP_PACKET3_3D_DRAW_INDX_2, 0);
+ /* TODO: Check if R300_VAP_VF_CNTL__INDEX_SIZE_32bit works. */
e32(R300_VAP_VF_CNTL__PRIM_WALK_INDICES | (vertex_count<<16) | type);
start_packet3(RADEON_CP_PACKET3_INDX_BUFFER, 2);
- e32(R300_EB_UNK1 | (magic_1 << 16) | R300_EB_UNK2);
- e32(addr);
- e32(((vertex_count+1) / 2) + magic_1); /* This still fails once in a while */
-
+ e32(R300_EB_UNK1 | (addr_a << 16) | R300_EB_UNK2);
+ e32(addr & 0xffffffe3);
+ e32((vertex_count+1)/2 + addr_a/4);
}
static void r300_render_vb_primitive(r300ContextPtr rmesa,
if(type<0 || num_verts <= 0)return;
if(rmesa->state.Elts){
- unsigned long elt_count;
-
- WARN_ONCE("Rendering with elts\n");
r300EmitAOS(rmesa, rmesa->state.aos_count, 0);
#if 1
start_index32_packet(num_verts, type);
for(i=0; i < num_verts; i++)
e32(rmesa->state.Elts[start+i]); /* start ? */
#else
- elt_count=get_num_elts(num_verts);
- //emit_elts(ctx, rmesa->state.Elts, VB->Count, get_num_elts(VB->Count));
- emit_elts(ctx, rmesa->state.Elts+start, num_verts, elt_count, get_align(elt_count));
- fire_EB(PASS_PREFIX rsp->gartTextures.handle/*rmesa->state.elt_ao.aos_offset*/, elt_count, type);
+ WARN_ONCE("Rendering with elt buffers\n");
+ if(num_verts == 1){
+ start_index32_packet(num_verts, type);
+ e32(rmesa->state.Elts[start]);
+ return;
+ }
+
+ if(num_verts > 65535){ /* not implemented yet */
+ return;
+ }
+ r300EmitElts(ctx, rmesa->state.Elts+start, num_verts);
+ fire_EB(PASS_PREFIX GET_START(&(rmesa->state.elt_dma)), num_verts, type);
#endif
}else{
r300EmitAOS(rmesa, rmesa->state.aos_count, start);
r300ReleaseArrays(ctx);
r300EmitArrays(ctx, GL_FALSE);
//dump_inputs(ctx, rmesa->state.render_inputs);
-#if 0 /* Cant do this here yet due to magic_1 */
- if(rmesa->state.Elts)
- emit_elts(ctx, rmesa->state.Elts, /*600*/VB->Count, get_num_elts(/*600*/VB->Count));
-#endif
// LOCK_HARDWARE(&(rmesa->radeon));
void r300SetupVertexShader(r300ContextPtr rmesa)
{
GLcontext* ctx = rmesa->radeon.glCtx;
+ LOCAL_VARS
if(rmesa->current_vp != NULL){
r300SetupVertexProgram(rmesa);