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call _ae_destroy_context() and _ae_invalidate_state() from the proper places
author
Brian Paul
<brian.paul@tungstengraphics.com>
Sat, 13 Dec 2003 01:55:49 +0000
(
01:55
+0000)
committer
Brian Paul
<brian.paul@tungstengraphics.com>
Sat, 13 Dec 2003 01:55:49 +0000
(
01:55
+0000)
src/mesa/tnl/t_context.c
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diff --git
a/src/mesa/tnl/t_context.c
b/src/mesa/tnl/t_context.c
index 383e50601e2afff8ad95bde56efbec7a12604b7f..a78d880d01068a0187d964eec45f0a050d1d8c16 100644
(file)
--- a/
src/mesa/tnl/t_context.c
+++ b/
src/mesa/tnl/t_context.c
@@
-1,4
+1,3
@@
-
/*
* Mesa 3-D graphics library
* Version: 5.1
@@
-131,6
+130,7
@@
_tnl_DestroyContext( GLcontext *ctx )
_tnl_vtx_destroy( ctx );
_tnl_save_destroy( ctx );
_tnl_destroy_pipeline( ctx );
+ _ae_destroy_context( ctx );
FREE(tnl);
ctx->swtnl_context = 0;
@@
-146,6
+146,8
@@
_tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
tnl->pipeline.run_input_changes |= ctx->Array.NewState; /* overkill */
}
+ _ae_invalidate_state(ctx, new_state);
+
tnl->pipeline.run_state_changes |= new_state;
tnl->pipeline.build_state_changes |= (new_state &
tnl->pipeline.build_state_trigger);