With 781a78 ("mesa: enable ARB_direct_state_access in compat for
GL3.1+), it's possible to have DSA with GL3.1+.
FTL creates a GL3.1 compat context, but fails the
_mesa_has_geometry_shaders(..) check in frame_buffer_texture.
Bump the compat version to pass the check.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
<option name="allow_higher_compat_version" value="true" />
</application>
- <application name="The Culling" executable="Victory">
+ <application name="Faster than Light (32-bit)" executable="FTL.x86">
+ <option name="allow_higher_compat_version" value="true" />
+ </application>
+
+ <application name="Faster than Light (64-bit)" executable="FTL.amd64">
+ <option name="allow_higher_compat_version" value="true" />
+ </application>
+
+ <application name="The Culling" executable="Victory">
<option name="force_glsl_version" value="440" />
</application>