drirc: Add discard workaround for Divinity: Original Sin EE
authorTimothy Arceri <tarceri@itsqueeze.com>
Fri, 2 Aug 2019 00:05:20 +0000 (10:05 +1000)
committerTimothy Arceri <tarceri@itsqueeze.com>
Mon, 5 Aug 2019 05:35:00 +0000 (15:35 +1000)
This adds an additional work around for the game to fix the blocky
shadows as reported in bug 105282

Acked-by: Eric Engestrom <eric.engestrom@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105282

src/util/00-mesa-defaults.conf

index ae29d8837d581987d70b666a66e72a8e120f9e21..34a7993a3147d38bbed4875545450e466b0547b4 100644 (file)
@@ -146,6 +146,7 @@ TODO: document the other workarounds.
 
         <application name="Divinity: Original Sin Enhanced Edition" executable="EoCApp">
             <option name="allow_glsl_extension_directive_midshader" value="true" />
+            <option name="glsl_correct_derivatives_after_discard" value="true" />
         </application>
 
         <application name="Metro 2033 Redux / Metro Last Night Redux" executable="metro">