--- /dev/null
+<?xml version="1.0"?>
+<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
+
+<OpenGLAPI>
+
+<category name="GL_ARB_gpu_shader_fp64" number="89">
+
+ <function name="Uniform1d" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLdouble"/>
+ </function>
+
+ <function name="Uniform2d" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ </function>
+
+ <function name="Uniform3d" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ </function>
+
+ <function name="Uniform4d" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="x" type="GLdouble"/>
+ <param name="y" type="GLdouble"/>
+ <param name="z" type="GLdouble"/>
+ <param name="w" type="GLdouble"/>
+ </function>
+
+ <function name="Uniform1dv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLdouble *"/>
+ </function>
+
+ <function name="Uniform2dv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLdouble *"/>
+ </function>
+
+ <function name="Uniform3dv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLdouble *"/>
+ </function>
+
+ <function name="Uniform4dv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="value" type="const GLdouble *"/>
+ </function>
+
+ <function name="UniformMatrix2dv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *"/>
+ </function>
+
+ <function name="UniformMatrix3dv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *"/>
+ </function>
+
+ <function name="UniformMatrix4dv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *"/>
+ </function>
+
+ <function name="UniformMatrix2x3dv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *"/>
+ </function>
+
+ <function name="UniformMatrix2x4dv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *"/>
+ </function>
+
+ <function name="UniformMatrix3x2dv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *"/>
+ </function>
+
+ <function name="UniformMatrix3x4dv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *"/>
+ </function>
+
+ <function name="UniformMatrix4x2dv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *"/>
+ </function>
+
+ <function name="UniformMatrix4x3dv" offset="assign">
+ <param name="location" type="GLint"/>
+ <param name="count" type="GLsizei"/>
+ <param name="transpose" type="GLboolean"/>
+ <param name="value" type="const GLdouble *"/>
+ </function>
+
+ <function name="GetUniformdv" offset="assign">
+ <param name="program" type="GLuint"/>
+ <param name="location" type="GLint"/>
+ <param name="params" type="GLdouble *"/>
+ </function>
+
+ <enum name="DOUBLE_VEC2" value="0x8FFC"/>
+ <enum name="DOUBLE_VEC3" value="0x8FFD"/>
+ <enum name="DOUBLE_VEC4" value="0x8FFE"/>
+
+ <enum name="DOUBLE_MAT2" value="0x8F46"/>
+ <enum name="DOUBLE_MAT3" value="0x8F47"/>
+ <enum name="DOUBLE_MAT4" value="0x8F48"/>
+ <enum name="DOUBLE_MAT2x3" value="0x8F49"/>
+ <enum name="DOUBLE_MAT2x4" value="0x8F4A"/>
+ <enum name="DOUBLE_MAT3x2" value="0x8F4B"/>
+ <enum name="DOUBLE_MAT3x4" value="0x8F4C"/>
+ <enum name="DOUBLE_MAT4x2" value="0x8F4D"/>
+ <enum name="DOUBLE_MAT4x3" value="0x8F4E"/>
+</category>
+
+</OpenGLAPI>
+
<param name="infoLog" type="GLchar *" />
</function>
- <!-- depends on GL_ARB_gpu_shader_fp64
<function name="ProgramUniform1d" offset="assign" static_dispatch="false">
<param name="program" type="GLuint" />
<param name="location" type="GLint" />
<param name="count" type="GLsizei" />
<param name="value" type="const GLdouble *" />
</function>
- -->
</category>
</OpenGLAPI>
ARB_framebuffer_object.xml \
ARB_geometry_shader4.xml \
ARB_get_program_binary.xml \
+ ARB_gpu_shader_fp64.xml \
ARB_gpu_shader5.xml \
ARB_instanced_arrays.xml \
ARB_internalformat_query.xml \
<xi:include href="ARB_gpu_shader5.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+<xi:include href="ARB_gpu_shader_fp64.xml" xmlns:xi="http://www.w3.org/2001/XInclude"/>
+
<category name="GL_ARB_transform_feedback3" number="94">
<enum name="MAX_TRANSFORM_FEEDBACK_BUFFERS" value="0x8E70"/>
<enum name="MAX_VERTEX_STREAMS" value="0x8E71"/>
{ "glVertexAttribP4uiv", 43, -1 },
{ "glDrawArraysIndirect", 43, -1 },
{ "glDrawElementsIndirect", 43, -1 },
-// { "glUniform1d", 43, -1 }, // XXX: Add to xml
-// { "glUniform2d", 43, -1 }, // XXX: Add to xml
-// { "glUniform3d", 43, -1 }, // XXX: Add to xml
-// { "glUniform4d", 43, -1 }, // XXX: Add to xml
-// { "glUniform1dv", 43, -1 }, // XXX: Add to xml
-// { "glUniform2dv", 43, -1 }, // XXX: Add to xml
-// { "glUniform3dv", 43, -1 }, // XXX: Add to xml
-// { "glUniform4dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix2dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix3dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix4dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml
-// { "glUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml
-// { "glGetUniformdv", 43, -1 }, // XXX: Add to xml
+ { "glUniform1d", 40, -1 },
+ { "glUniform2d", 40, -1 },
+ { "glUniform3d", 40, -1 },
+ { "glUniform4d", 40, -1 },
+ { "glUniform1dv", 40, -1 },
+ { "glUniform2dv", 40, -1 },
+ { "glUniform3dv", 40, -1 },
+ { "glUniform4dv", 40, -1 },
+ { "glUniformMatrix2dv", 40, -1 },
+ { "glUniformMatrix3dv", 40, -1 },
+ { "glUniformMatrix4dv", 40, -1 },
+ { "glUniformMatrix2x3dv", 40, -1 },
+ { "glUniformMatrix2x4dv", 40, -1 },
+ { "glUniformMatrix3x2dv", 40, -1 },
+ { "glUniformMatrix3x4dv", 40, -1 },
+ { "glUniformMatrix4x2dv", 40, -1 },
+ { "glUniformMatrix4x3dv", 40, -1 },
+ { "glGetUniformdv", 43, -1 },
// { "glGetSubroutineUniformLocation", 43, -1 }, // XXX: Add to xml
// { "glGetSubroutineIndex", 43, -1 }, // XXX: Add to xml
// { "glGetActiveSubroutineUniformiv", 43, -1 }, // XXX: Add to xml
{ "glProgramUniform1iv", 43, -1 },
{ "glProgramUniform1f", 43, -1 },
{ "glProgramUniform1fv", 43, -1 },
-// { "glProgramUniform1d", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform1dv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniform1d", 40, -1 },
+ { "glProgramUniform1dv", 40, -1 },
{ "glProgramUniform1ui", 43, -1 },
{ "glProgramUniform1uiv", 43, -1 },
{ "glProgramUniform2i", 43, -1 },
{ "glProgramUniform2iv", 43, -1 },
{ "glProgramUniform2f", 43, -1 },
{ "glProgramUniform2fv", 43, -1 },
-// { "glProgramUniform2d", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform2dv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniform2d", 40, -1 },
+ { "glProgramUniform2dv", 40, -1 },
{ "glProgramUniform2ui", 43, -1 },
{ "glProgramUniform2uiv", 43, -1 },
{ "glProgramUniform3i", 43, -1 },
{ "glProgramUniform3iv", 43, -1 },
{ "glProgramUniform3f", 43, -1 },
{ "glProgramUniform3fv", 43, -1 },
-// { "glProgramUniform3d", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform3dv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniform3d", 40, -1 },
+ { "glProgramUniform3dv", 40, -1 },
{ "glProgramUniform3ui", 43, -1 },
{ "glProgramUniform3uiv", 43, -1 },
{ "glProgramUniform4i", 43, -1 },
{ "glProgramUniform4iv", 43, -1 },
{ "glProgramUniform4f", 43, -1 },
{ "glProgramUniform4fv", 43, -1 },
-// { "glProgramUniform4d", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniform4dv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniform4d", 40, -1 },
+ { "glProgramUniform4dv", 40, -1 },
{ "glProgramUniform4ui", 43, -1 },
{ "glProgramUniform4uiv", 43, -1 },
{ "glProgramUniformMatrix2fv", 43, -1 },
{ "glProgramUniformMatrix3fv", 43, -1 },
{ "glProgramUniformMatrix4fv", 43, -1 },
-// { "glProgramUniformMatrix2dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix3dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix4dv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniformMatrix2dv", 40, -1 },
+ { "glProgramUniformMatrix3dv", 40, -1 },
+ { "glProgramUniformMatrix4dv", 40, -1 },
{ "glProgramUniformMatrix2x3fv", 43, -1 },
{ "glProgramUniformMatrix3x2fv", 43, -1 },
{ "glProgramUniformMatrix2x4fv", 43, -1 },
{ "glProgramUniformMatrix4x2fv", 43, -1 },
{ "glProgramUniformMatrix3x4fv", 43, -1 },
{ "glProgramUniformMatrix4x3fv", 43, -1 },
-// { "glProgramUniformMatrix2x3dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix3x2dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix2x4dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix4x2dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix3x4dv", 43, -1 }, // XXX: Add to xml
-// { "glProgramUniformMatrix4x3dv", 43, -1 }, // XXX: Add to xml
+ { "glProgramUniformMatrix2x3dv", 40, -1 },
+ { "glProgramUniformMatrix3x2dv", 40, -1 },
+ { "glProgramUniformMatrix2x4dv", 40, -1 },
+ { "glProgramUniformMatrix4x2dv", 40, -1 },
+ { "glProgramUniformMatrix3x4dv", 40, -1 },
+ { "glProgramUniformMatrix4x3dv", 40, -1 },
{ "glValidateProgramPipeline", 43, -1 },
{ "glGetProgramPipelineInfoLog", 43, -1 },
// { "glVertexAttribL1d", 43, -1 }, // XXX: Add to xml
return;
}
}
+
+void GLAPIENTRY
+_mesa_Uniform1d(GLint location, GLdouble v0)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform2d(GLint location, GLdouble v0, GLdouble v1)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform3d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform4d(GLint location, GLdouble v0, GLdouble v1, GLdouble v2,
+ GLdouble v3)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform1dv(GLint location, GLsizei count, const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform2dv(GLint location, GLsizei count, const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform3dv(GLint location, GLsizei count, const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_Uniform4dv(GLint location, GLsizei count, const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform1d(GLuint program, GLint location, GLdouble v0)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1,
+ GLdouble v2)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1,
+ GLdouble v2, GLdouble v3)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform1dv(GLuint program, GLint location, GLsizei count,
+ const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform2dv(GLuint program, GLint location, GLsizei count,
+ const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform3dv(GLuint program, GLint location, GLsizei count,
+ const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniform4dv(GLuint program, GLint location, GLsizei count,
+ const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble * value)
+{
+}
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble * value)
+{
+}
void GLAPIENTRY
_mesa_GetUniformiv(GLuint, GLint, GLint *);
+void GLAPIENTRY
+_mesa_Uniform1d(GLint, GLdouble);
+void GLAPIENTRY
+_mesa_Uniform2d(GLint, GLdouble, GLdouble);
+void GLAPIENTRY
+_mesa_Uniform3d(GLint, GLdouble, GLdouble, GLdouble);
+void GLAPIENTRY
+_mesa_Uniform4d(GLint, GLdouble, GLdouble, GLdouble, GLdouble);
+
+void GLAPIENTRY
+_mesa_Uniform1dv(GLint, GLsizei, const GLdouble *);
+void GLAPIENTRY
+_mesa_Uniform2dv(GLint, GLsizei, const GLdouble *);
+void GLAPIENTRY
+_mesa_Uniform3dv(GLint, GLsizei, const GLdouble *);
+void GLAPIENTRY
+_mesa_Uniform4dv(GLint, GLsizei, const GLdouble *);
+
+void GLAPIENTRY
+_mesa_UniformMatrix2dv(GLint, GLsizei, GLboolean, const GLdouble *);
+void GLAPIENTRY
+_mesa_UniformMatrix3dv(GLint, GLsizei, GLboolean, const GLdouble *);
+void GLAPIENTRY
+_mesa_UniformMatrix4dv(GLint, GLsizei, GLboolean, const GLdouble *);
+void GLAPIENTRY
+_mesa_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value);
+void GLAPIENTRY
+_mesa_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value);
+void GLAPIENTRY
+_mesa_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value);
+void GLAPIENTRY
+_mesa_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value);
+void GLAPIENTRY
+_mesa_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value);
+void GLAPIENTRY
+_mesa_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose,
+ const GLdouble *value);
+
+void GLAPIENTRY
+_mesa_ProgramUniform1d(GLuint program, GLint, GLdouble);
+void GLAPIENTRY
+_mesa_ProgramUniform2d(GLuint program, GLint, GLdouble, GLdouble);
+void GLAPIENTRY
+_mesa_ProgramUniform3d(GLuint program, GLint, GLdouble, GLdouble, GLdouble);
+void GLAPIENTRY
+_mesa_ProgramUniform4d(GLuint program, GLint, GLdouble, GLdouble, GLdouble, GLdouble);
+
+void GLAPIENTRY
+_mesa_ProgramUniform1dv(GLuint program, GLint, GLsizei, const GLdouble *);
+void GLAPIENTRY
+_mesa_ProgramUniform2dv(GLuint program, GLint, GLsizei, const GLdouble *);
+void GLAPIENTRY
+_mesa_ProgramUniform3dv(GLuint program, GLint, GLsizei, const GLdouble *);
+void GLAPIENTRY
+_mesa_ProgramUniform4dv(GLuint program, GLint, GLsizei, const GLdouble *);
+
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2dv(GLuint program, GLint, GLsizei, GLboolean,
+ const GLdouble *);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3dv(GLuint program, GLint, GLsizei, GLboolean,
+ const GLdouble *);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4dv(GLuint program, GLint, GLsizei, GLboolean,
+ const GLdouble *);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *value);
+void GLAPIENTRY
+_mesa_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count,
+ GLboolean transpose, const GLdouble *value);
+
long
_mesa_parse_program_resource_name(const GLchar *name,
const GLchar **out_base_name_end);