}
+/**
+ * Do additional "completeness" testing of a framebuffer object.
+ */
+static void
+intel_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
+{
+ /* no-op for now.
+ * Eventually: examine the renderbuffers/textures and make sure it's
+ * supported by the hw.
+ */
+}
+
+
/**
* Do one-time context initializations related to GL_EXT_framebuffer_object.
* Hook in device driver functions.
intel->ctx.Driver.RenderTexture = intel_render_texture;
intel->ctx.Driver.FinishRenderTexture = intel_finish_render_texture;
intel->ctx.Driver.ResizeBuffers = intel_resize_buffers;
+ intel->ctx.Driver.ValidateFramebuffer = intel_validate_framebuffer;
}