#include "util/u_format.h"
#include "util/u_memory.h"
#include "util/u_string.h"
+#include "util/u_math.h"
#include "lp_bld_type.h"
#include "lp_bld_const.h"
}
+
+static LLVMValueRef
+lp_build_extract_soa_chan(struct lp_build_context *bld,
+ unsigned blockbits,
+ boolean srgb_chan,
+ struct util_format_channel_description chan_desc,
+ LLVMValueRef packed)
+{
+ struct gallivm_state *gallivm = bld->gallivm;
+ LLVMBuilderRef builder = gallivm->builder;
+ struct lp_type type = bld->type;
+ LLVMValueRef input = packed;
+ const unsigned width = chan_desc.size;
+ const unsigned start = chan_desc.shift;
+ const unsigned stop = start + width;
+
+ /* Decode the input vector component */
+
+ switch(chan_desc.type) {
+ case UTIL_FORMAT_TYPE_VOID:
+ input = bld->undef;
+ break;
+
+ case UTIL_FORMAT_TYPE_UNSIGNED:
+ /*
+ * Align the LSB
+ */
+ if (start) {
+ input = LLVMBuildLShr(builder, input,
+ lp_build_const_int_vec(gallivm, type, start), "");
+ }
+
+ /*
+ * Zero the MSBs
+ */
+ if (stop < blockbits) {
+ unsigned mask = ((unsigned long long)1 << width) - 1;
+ input = LLVMBuildAnd(builder, input,
+ lp_build_const_int_vec(gallivm, type, mask), "");
+ }
+
+ /*
+ * Type conversion
+ */
+ if (type.floating) {
+ if (srgb_chan) {
+ struct lp_type conv_type = lp_uint_type(type);
+ input = lp_build_srgb_to_linear(gallivm, conv_type, width, input);
+ }
+ else {
+ if(chan_desc.normalized)
+ input = lp_build_unsigned_norm_to_float(gallivm, width, type, input);
+ else
+ input = LLVMBuildSIToFP(builder, input, bld->vec_type, "");
+ }
+ }
+ else if (chan_desc.pure_integer) {
+ /* Nothing to do */
+ } else {
+ /* FIXME */
+ assert(0);
+ }
+ break;
+
+ case UTIL_FORMAT_TYPE_SIGNED:
+ /*
+ * Align the sign bit first.
+ */
+ if (stop < type.width) {
+ unsigned bits = type.width - stop;
+ LLVMValueRef bits_val = lp_build_const_int_vec(gallivm, type, bits);
+ input = LLVMBuildShl(builder, input, bits_val, "");
+ }
+
+ /*
+ * Align the LSB (with an arithmetic shift to preserve the sign)
+ */
+ if (chan_desc.size < type.width) {
+ unsigned bits = type.width - chan_desc.size;
+ LLVMValueRef bits_val = lp_build_const_int_vec(gallivm, type, bits);
+ input = LLVMBuildAShr(builder, input, bits_val, "");
+ }
+
+ /*
+ * Type conversion
+ */
+ if (type.floating) {
+ input = LLVMBuildSIToFP(builder, input, bld->vec_type, "");
+ if (chan_desc.normalized) {
+ double scale = 1.0 / ((1 << (chan_desc.size - 1)) - 1);
+ LLVMValueRef scale_val = lp_build_const_vec(gallivm, type, scale);
+ input = LLVMBuildFMul(builder, input, scale_val, "");
+ /*
+ * The formula above will produce value below -1.0 for most negative
+ * value but everything seems happy with that hence disable for now.
+ */
+ if (0)
+ input = lp_build_max(bld, input,
+ lp_build_const_vec(gallivm, type, -1.0f));
+ }
+ }
+ else if (chan_desc.pure_integer) {
+ /* Nothing to do */
+ } else {
+ /* FIXME */
+ assert(0);
+ }
+ break;
+
+ case UTIL_FORMAT_TYPE_FLOAT:
+ if (type.floating) {
+ if (chan_desc.size == 16) {
+ struct lp_type f16i_type = type;
+ f16i_type.width /= 2;
+ f16i_type.floating = 0;
+ if (start) {
+ input = LLVMBuildLShr(builder, input,
+ lp_build_const_int_vec(gallivm, type, start), "");
+ }
+ input = LLVMBuildTrunc(builder, input,
+ lp_build_vec_type(gallivm, f16i_type), "");
+ input = lp_build_half_to_float(gallivm, input);
+ } else {
+ assert(start == 0);
+ assert(stop == 32);
+ assert(type.width == 32);
+ }
+ input = LLVMBuildBitCast(builder, input, bld->vec_type, "");
+ }
+ else {
+ /* FIXME */
+ assert(0);
+ input = bld->undef;
+ }
+ break;
+
+ case UTIL_FORMAT_TYPE_FIXED:
+ if (type.floating) {
+ double scale = 1.0 / ((1 << (chan_desc.size/2)) - 1);
+ LLVMValueRef scale_val = lp_build_const_vec(gallivm, type, scale);
+ input = LLVMBuildSIToFP(builder, input, bld->vec_type, "");
+ input = LLVMBuildFMul(builder, input, scale_val, "");
+ }
+ else {
+ /* FIXME */
+ assert(0);
+ input = bld->undef;
+ }
+ break;
+
+ default:
+ assert(0);
+ input = bld->undef;
+ break;
+ }
+
+ return input;
+}
+
+
/**
* Unpack several pixels in SoA.
*
LLVMValueRef packed,
LLVMValueRef rgba_out[4])
{
- LLVMBuilderRef builder = gallivm->builder;
struct lp_build_context bld;
LLVMValueRef inputs[4];
unsigned chan;
/* Decode the input vector components */
for (chan = 0; chan < format_desc->nr_channels; ++chan) {
- const unsigned width = format_desc->channel[chan].size;
- const unsigned start = format_desc->channel[chan].shift;
- const unsigned stop = start + width;
- LLVMValueRef input;
-
- input = packed;
-
- switch(format_desc->channel[chan].type) {
- case UTIL_FORMAT_TYPE_VOID:
- input = lp_build_undef(gallivm, type);
- break;
-
- case UTIL_FORMAT_TYPE_UNSIGNED:
- /*
- * Align the LSB
- */
-
- if (start) {
- input = LLVMBuildLShr(builder, input, lp_build_const_int_vec(gallivm, type, start), "");
- }
-
- /*
- * Zero the MSBs
- */
-
- if (stop < format_desc->block.bits) {
- unsigned mask = ((unsigned long long)1 << width) - 1;
- input = LLVMBuildAnd(builder, input, lp_build_const_int_vec(gallivm, type, mask), "");
- }
-
- /*
- * Type conversion
- */
-
- if (type.floating) {
- if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB) {
- if (format_desc->swizzle[3] == chan) {
- input = lp_build_unsigned_norm_to_float(gallivm, width, type, input);
- }
- else {
- struct lp_type conv_type = lp_uint_type(type);
- input = lp_build_srgb_to_linear(gallivm, conv_type, width, input);
- }
- }
- else {
- if(format_desc->channel[chan].normalized)
- input = lp_build_unsigned_norm_to_float(gallivm, width, type, input);
- else
- input = LLVMBuildSIToFP(builder, input,
- lp_build_vec_type(gallivm, type), "");
- }
- }
- else if (format_desc->channel[chan].pure_integer) {
- /* Nothing to do */
- } else {
- /* FIXME */
- assert(0);
- }
-
- break;
-
- case UTIL_FORMAT_TYPE_SIGNED:
- /*
- * Align the sign bit first.
- */
-
- if (stop < type.width) {
- unsigned bits = type.width - stop;
- LLVMValueRef bits_val = lp_build_const_int_vec(gallivm, type, bits);
- input = LLVMBuildShl(builder, input, bits_val, "");
- }
+ struct util_format_channel_description chan_desc = format_desc->channel[chan];
+ boolean srgb_chan = FALSE;
- /*
- * Align the LSB (with an arithmetic shift to preserve the sign)
- */
-
- if (format_desc->channel[chan].size < type.width) {
- unsigned bits = type.width - format_desc->channel[chan].size;
- LLVMValueRef bits_val = lp_build_const_int_vec(gallivm, type, bits);
- input = LLVMBuildAShr(builder, input, bits_val, "");
- }
-
- /*
- * Type conversion
- */
-
- if (type.floating) {
- input = LLVMBuildSIToFP(builder, input, lp_build_vec_type(gallivm, type), "");
- if (format_desc->channel[chan].normalized) {
- double scale = 1.0 / ((1 << (format_desc->channel[chan].size - 1)) - 1);
- LLVMValueRef scale_val = lp_build_const_vec(gallivm, type, scale);
- input = LLVMBuildFMul(builder, input, scale_val, "");
- /* the formula above will produce value below -1.0 for most negative
- * value but everything seems happy with that hence disable for now */
- if (0)
- input = lp_build_max(&bld, input,
- lp_build_const_vec(gallivm, type, -1.0f));
- }
- }
- else if (format_desc->channel[chan].pure_integer) {
- /* Nothing to do */
- } else {
- /* FIXME */
- assert(0);
- }
-
- break;
-
- case UTIL_FORMAT_TYPE_FLOAT:
- if (type.floating) {
- if (format_desc->channel[chan].size == 16) {
- struct lp_type f16i_type = type;
- f16i_type.width /= 2;
- f16i_type.floating = 0;
- if (start) {
- input = LLVMBuildLShr(builder, input,
- lp_build_const_int_vec(gallivm, type, start), "");
- }
- input = LLVMBuildTrunc(builder, input,
- lp_build_vec_type(gallivm, f16i_type), "");
- input = lp_build_half_to_float(gallivm, input);
- } else {
- assert(start == 0);
- assert(stop == 32);
- assert(type.width == 32);
- }
- input = LLVMBuildBitCast(builder, input, lp_build_vec_type(gallivm, type), "");
- }
- else {
- /* FIXME */
- assert(0);
- input = lp_build_undef(gallivm, type);
- }
- break;
-
- case UTIL_FORMAT_TYPE_FIXED:
- if (type.floating) {
- double scale = 1.0 / ((1 << (format_desc->channel[chan].size/2)) - 1);
- LLVMValueRef scale_val = lp_build_const_vec(gallivm, type, scale);
- input = LLVMBuildSIToFP(builder, input, lp_build_vec_type(gallivm, type), "");
- input = LLVMBuildFMul(builder, input, scale_val, "");
- }
- else {
- /* FIXME */
- assert(0);
- input = lp_build_undef(gallivm, type);
- }
- break;
-
- default:
- assert(0);
- input = lp_build_undef(gallivm, type);
- break;
+ if (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB &&
+ format_desc->swizzle[3] != chan) {
+ srgb_chan = TRUE;
}
- inputs[chan] = input;
+ inputs[chan] = lp_build_extract_soa_chan(&bld,
+ format_desc->block.bits,
+ srgb_chan,
+ chan_desc,
+ packed);
}
lp_build_format_swizzle_soa(format_desc, &bld, inputs, rgba_out);
return;
}
+
+ if (format_desc->layout == UTIL_FORMAT_LAYOUT_PLAIN &&
+ (format_desc->colorspace == UTIL_FORMAT_COLORSPACE_RGB) &&
+ format_desc->block.width == 1 &&
+ format_desc->block.height == 1 &&
+ format_desc->block.bits > type.width &&
+ ((format_desc->block.bits <= type.width * type.length &&
+ format_desc->channel[0].size <= type.width) ||
+ (format_desc->channel[0].size == 64 &&
+ format_desc->channel[0].type == UTIL_FORMAT_TYPE_FLOAT &&
+ type.floating)))
+ {
+ /*
+ * Similar to above, but the packed pixel is larger than what fits
+ * into an element of the destination format. The packed pixels will be
+ * shuffled into SoA vectors appropriately, and then the extraction will
+ * be done in parallel as much as possible.
+ * Good for 16xn (n > 2) and 32xn (n > 1) formats, care is taken so
+ * the gathered vectors can be shuffled easily (even with avx).
+ * 64xn float -> 32xn float is handled too but it's a bit special as
+ * it does the conversion pre-shuffle.
+ */
+
+ LLVMValueRef packed[4], dst[4], output[4], shuffles[LP_MAX_VECTOR_WIDTH/32];
+ struct lp_type fetch_type, gather_type = type;
+ unsigned num_gather, fetch_width, i, j;
+ struct lp_build_context bld;
+ boolean fp64 = format_desc->channel[0].size == 64;
+
+ lp_build_context_init(&bld, gallivm, type);
+
+ assert(type.width == 32);
+ assert(format_desc->block.bits > type.width);
+
+ /*
+ * First, figure out fetch order.
+ */
+ fetch_width = util_next_power_of_two(format_desc->block.bits);
+ num_gather = fetch_width / type.width;
+ /*
+ * fp64 are treated like fp32 except we fetch twice wide values
+ * (as we shuffle after trunc). The shuffles for that work out
+ * mostly fine (slightly suboptimal for 4-wide, perfect for AVX)
+ * albeit we miss the potential opportunity for hw gather (as it
+ * only handles native size).
+ */
+ num_gather = fetch_width / type.width;
+ gather_type.width *= num_gather;
+ if (fp64) {
+ num_gather /= 2;
+ }
+ gather_type.length /= num_gather;
+
+ for (i = 0; i < num_gather; i++) {
+ LLVMValueRef offsetr, shuf_vec;
+ if(num_gather == 4) {
+ for (j = 0; j < gather_type.length; j++) {
+ unsigned idx = i + 4*j;
+ shuffles[j] = lp_build_const_int32(gallivm, idx);
+ }
+ shuf_vec = LLVMConstVector(shuffles, gather_type.length);
+ offsetr = LLVMBuildShuffleVector(builder, offset, offset, shuf_vec, "");
+
+ }
+ else if (num_gather == 2) {
+ assert(num_gather == 2);
+ for (j = 0; j < gather_type.length; j++) {
+ unsigned idx = i*2 + (j%2) + (j/2)*4;
+ shuffles[j] = lp_build_const_int32(gallivm, idx);
+ }
+ shuf_vec = LLVMConstVector(shuffles, gather_type.length);
+ offsetr = LLVMBuildShuffleVector(builder, offset, offset, shuf_vec, "");
+ }
+ else {
+ assert(num_gather == 1);
+ offsetr = offset;
+ }
+ if (gather_type.length == 1) {
+ LLVMValueRef zero = lp_build_const_int32(gallivm, 0);
+ offsetr = LLVMBuildExtractElement(builder, offsetr, zero, "");
+ }
+
+ /*
+ * Determine whether to use float or int loads. This is mostly
+ * to outsmart the (stupid) llvm int/float shuffle logic, we
+ * don't really care much if the data is floats or ints...
+ * But llvm will refuse to use single float shuffle with int data
+ * and instead use 3 int shuffles instead, the code looks atrocious.
+ * (Note bitcasts often won't help, as llvm is too smart to be
+ * fooled by that.)
+ * Nobody cares about simd float<->int domain transition penalties,
+ * which usually don't even exist for shuffles anyway.
+ * With 4x32bit (and 3x32bit) fetch, we use float vec (the data is
+ * going into transpose, which is unpacks, so doesn't really matter
+ * much).
+ * With 2x32bit or 4x16bit fetch, we use float vec, since those
+ * go into the weird channel separation shuffle. With floats,
+ * this is (with 128bit vectors):
+ * - 2 movq, 2 movhpd, 2 shufps
+ * With ints it would be:
+ * - 4 movq, 2 punpcklqdq, 4 pshufd, 2 blendw
+ * I've seen texture functions increase in code size by 15% just due
+ * to that (there's lots of such fetches in them...)
+ * (We could chose a different gather order to improve this somewhat
+ * for the int path, but it would basically just drop the blends,
+ * so the float path with this order really is optimal.)
+ * Albeit it is tricky sometimes llvm doesn't ignore the float->int
+ * casts so must avoid them until we're done with the float shuffle...
+ * 3x16bit formats (the same is also true for 3x8) are pretty bad but
+ * there's nothing we can do about them (we could overallocate by
+ * those couple bytes and use unaligned but pot sized load).
+ * Note that this is very much x86 specific. I don't know if this
+ * affect other archs at all.
+ */
+ if (num_gather > 1) {
+ /*
+ * We always want some float type here (with x86)
+ * due to shuffles being float ones afterwards (albeit for
+ * the num_gather == 4 case int should work fine too
+ * (unless there's some problems with avx but not avx2).
+ */
+ if (format_desc->channel[0].size == 64) {
+ fetch_type = lp_type_float_vec(64, gather_type.width);
+ } else {
+ fetch_type = lp_type_int_vec(32, gather_type.width);
+ }
+ }
+ else {
+ /* type doesn't matter much */
+ if (format_desc->channel[0].type == UTIL_FORMAT_TYPE_FLOAT &&
+ (format_desc->channel[0].size == 32 ||
+ format_desc->channel[0].size == 64)) {
+ fetch_type = lp_type_float(gather_type.width);
+ } else {
+ fetch_type = lp_type_uint(gather_type.width);
+ }
+ }
+
+ /* Now finally gather the values */
+ packed[i] = lp_build_gather(gallivm, gather_type.length,
+ format_desc->block.bits,
+ fetch_type, aligned,
+ base_ptr, offsetr, FALSE);
+ if (fp64) {
+ struct lp_type conv_type = type;
+ conv_type.width *= 2;
+ packed[i] = LLVMBuildBitCast(builder, packed[i],
+ lp_build_vec_type(gallivm, conv_type), "");
+ packed[i] = LLVMBuildFPTrunc(builder, packed[i], bld.vec_type, "");
+ }
+ }
+
+ /* shuffle the gathered values to SoA */
+ if (num_gather == 2) {
+ for (i = 0; i < num_gather; i++) {
+ for (j = 0; j < type.length; j++) {
+ unsigned idx = (j%2)*2 + (j/4)*4 + i;
+ if ((j/2)%2)
+ idx += type.length;
+ shuffles[j] = lp_build_const_int32(gallivm, idx);
+ }
+ dst[i] = LLVMBuildShuffleVector(builder, packed[0], packed[1],
+ LLVMConstVector(shuffles, type.length), "");
+ }
+ }
+ else if (num_gather == 4) {
+ lp_build_transpose_aos(gallivm, lp_int_type(type), packed, dst);
+ }
+ else {
+ assert(num_gather == 1);
+ dst[0] = packed[0];
+ }
+
+ /*
+ * And finally unpack exactly as above, except that
+ * chan shift is adjusted and the right vector selected.
+ */
+ if (!fp64) {
+ for (i = 0; i < num_gather; i++) {
+ dst[i] = LLVMBuildBitCast(builder, dst[i], bld.int_vec_type, "");
+ }
+ for (i = 0; i < format_desc->nr_channels; i++) {
+ struct util_format_channel_description chan_desc = format_desc->channel[i];
+ unsigned blockbits = type.width;
+ unsigned vec_nr = chan_desc.shift / type.width;
+ chan_desc.shift %= type.width;
+
+ output[i] = lp_build_extract_soa_chan(&bld,
+ blockbits,
+ FALSE,
+ chan_desc,
+ dst[vec_nr]);
+ }
+ }
+ else {
+ for (i = 0; i < format_desc->nr_channels; i++) {
+ output[i] = dst[i];
+ }
+ }
+
+ lp_build_format_swizzle_soa(format_desc, &bld, output, rgba_out);
+ return;
+ }
+
if (format == PIPE_FORMAT_R11G11B10_FLOAT ||
format == PIPE_FORMAT_R9G9B9E5_FLOAT) {
/*