return type == GLSL_TYPE_FLOAT || type == GLSL_TYPE_DOUBLE;
}
+static bool
+type_is_signed(glsl_base_type type)
+{
+ return type == GLSL_TYPE_INT || type == GLSL_TYPE_INT64;
+}
+
void
nir_visitor::visit(ir_expression *ir)
{
case ir_binop_div:
if (type_is_float(out_type))
result = nir_fdiv(&b, srcs[0], srcs[1]);
- else if (out_type == GLSL_TYPE_INT)
+ else if (type_is_signed(out_type))
result = nir_idiv(&b, srcs[0], srcs[1]);
else
result = nir_udiv(&b, srcs[0], srcs[1]);
case ir_binop_min:
if (type_is_float(out_type))
result = nir_fmin(&b, srcs[0], srcs[1]);
- else if (out_type == GLSL_TYPE_INT)
+ else if (type_is_signed(out_type))
result = nir_imin(&b, srcs[0], srcs[1]);
else
result = nir_umin(&b, srcs[0], srcs[1]);
case ir_binop_max:
if (type_is_float(out_type))
result = nir_fmax(&b, srcs[0], srcs[1]);
- else if (out_type == GLSL_TYPE_INT)
+ else if (type_is_signed(out_type))
result = nir_imax(&b, srcs[0], srcs[1]);
else
result = nir_umax(&b, srcs[0], srcs[1]);
break;
case ir_binop_lshift: result = nir_ishl(&b, srcs[0], srcs[1]); break;
case ir_binop_rshift:
- result = (out_type == GLSL_TYPE_INT) ? nir_ishr(&b, srcs[0], srcs[1])
- : nir_ushr(&b, srcs[0], srcs[1]);
+ result = (type_is_signed(out_type)) ? nir_ishr(&b, srcs[0], srcs[1])
+ : nir_ushr(&b, srcs[0], srcs[1]);
break;
case ir_binop_imul_high:
result = (out_type == GLSL_TYPE_INT) ? nir_imul_high(&b, srcs[0], srcs[1])
if (supports_ints) {
if (type_is_float(types[0]))
result = nir_flt(&b, srcs[0], srcs[1]);
- else if (types[0] == GLSL_TYPE_INT)
+ else if (type_is_signed(types[0]))
result = nir_ilt(&b, srcs[0], srcs[1]);
else
result = nir_ult(&b, srcs[0], srcs[1]);
if (supports_ints) {
if (type_is_float(types[0]))
result = nir_flt(&b, srcs[1], srcs[0]);
- else if (types[0] == GLSL_TYPE_INT)
+ else if (type_is_signed(types[0]))
result = nir_ilt(&b, srcs[1], srcs[0]);
else
result = nir_ult(&b, srcs[1], srcs[0]);
if (supports_ints) {
if (type_is_float(types[0]))
result = nir_fge(&b, srcs[1], srcs[0]);
- else if (types[0] == GLSL_TYPE_INT)
+ else if (type_is_signed(types[0]))
result = nir_ige(&b, srcs[1], srcs[0]);
else
result = nir_uge(&b, srcs[1], srcs[0]);
if (supports_ints) {
if (type_is_float(types[0]))
result = nir_fge(&b, srcs[0], srcs[1]);
- else if (types[0] == GLSL_TYPE_INT)
+ else if (type_is_signed(types[0]))
result = nir_ige(&b, srcs[0], srcs[1]);
else
result = nir_uge(&b, srcs[0], srcs[1]);