projects
/
mesa.git
/ commitdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
| commitdiff |
tree
raw
|
patch
| inline |
side by side
(parent:
dc881e1
)
get rid of normal vector
author
Brian
<brian@yutani.localnet.net>
Thu, 3 May 2007 00:55:45 +0000
(18:55 -0600)
committer
Brian
<brian@yutani.localnet.net>
Thu, 3 May 2007 00:55:45 +0000
(18:55 -0600)
progs/glsl/deriv.c
patch
|
blob
|
history
diff --git
a/progs/glsl/deriv.c
b/progs/glsl/deriv.c
index 63beef1c941925ec22f232117db14158f51b1cdd..8b652bc1e465b4591624a98a627c4cadddb73ae0 100644
(file)
--- a/
progs/glsl/deriv.c
+++ b/
progs/glsl/deriv.c
@@
-149,7
+149,6
@@
MakeRect(void)
{
RectList = glGenLists(1);
glNewList(RectList, GL_COMPILE);
- glNormal3f(0, 0, 1);
glBegin(GL_POLYGON);
glTexCoord2f(0, 0); glVertex2f(-2, -2);
glTexCoord2f(1, 0); glVertex2f( 2, -2);
@@
-231,7
+230,6
@@
Init(void)
" // gl_FragColor = gl_TexCoord[0];\n"
"}\n";
static const char *vertShaderText =
- "varying vec3 normal;\n"
"void main() {\n"
" gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
" gl_TexCoord[0] = gl_MultiTexCoord0;\n"