mesa: don't expose GL_ARB_fragment_coord_conventions until the GLSL part is done
authorLuca Barbieri <luca@luca-barbieri.com>
Thu, 28 Jan 2010 22:17:27 +0000 (23:17 +0100)
committerLuca Barbieri <luca@luca-barbieri.com>
Fri, 29 Jan 2010 13:13:13 +0000 (14:13 +0100)
Exposing it was incorrect, as the GLSL part of the extension is
missing.

We still keep the ARB_fragment_coord_conventions field, so that the
ARBfp parser can know whether to accept or reject the keywords.

src/mesa/main/extensions.c

index 73be24d80cf5666102bf2641e374894662395ace..e1320224a807071403a82384636d67aaa05d87ce 100644 (file)
@@ -50,7 +50,8 @@ static const struct {
    { OFF, "GL_ARB_depth_clamp",                F(ARB_depth_clamp) },
    { ON,  "GL_ARB_draw_buffers",               F(ARB_draw_buffers) },
    { OFF, "GL_ARB_draw_elements_base_vertex",  F(ARB_draw_elements_base_vertex) },
-   { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) },
+   /* TODO: uncomment the following line once GLSL layout(...) support is implemented */
+   /* { OFF, "GL_ARB_fragment_coord_conventions", F(ARB_fragment_coord_conventions) }, */
    { OFF, "GL_ARB_fragment_program",           F(ARB_fragment_program) },
    { OFF, "GL_ARB_fragment_program_shadow",    F(ARB_fragment_program_shadow) },
    { OFF, "GL_ARB_fragment_shader",            F(ARB_fragment_shader) },