unreachable("bad type");
}
}
+
+nir_shader *
+brw_nir_create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
+ const nir_shader_compiler_options *options,
+ const struct brw_tcs_prog_key *key)
+{
+ nir_builder b;
+ nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL,
+ options);
+ nir_shader *nir = b.shader;
+ nir_variable *var;
+ nir_intrinsic_instr *load;
+ nir_intrinsic_instr *store;
+ nir_ssa_def *zero = nir_imm_int(&b, 0);
+ nir_ssa_def *invoc_id =
+ nir_load_system_value(&b, nir_intrinsic_load_invocation_id, 0);
+
+ nir->info.inputs_read = key->outputs_written &
+ ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
+ nir->info.outputs_written = key->outputs_written;
+ nir->info.tess.tcs_vertices_out = key->input_vertices;
+ nir->info.name = ralloc_strdup(nir, "passthrough");
+ nir->num_uniforms = 8 * sizeof(uint32_t);
+
+ var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
+ var->data.location = 0;
+ var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1");
+ var->data.location = 1;
+
+ /* Write the patch URB header. */
+ for (int i = 0; i <= 1; i++) {
+ load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
+ load->num_components = 4;
+ load->src[0] = nir_src_for_ssa(zero);
+ nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
+ nir_intrinsic_set_base(load, i * 4 * sizeof(uint32_t));
+ nir_builder_instr_insert(&b, &load->instr);
+
+ store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output);
+ store->num_components = 4;
+ store->src[0] = nir_src_for_ssa(&load->dest.ssa);
+ store->src[1] = nir_src_for_ssa(zero);
+ nir_intrinsic_set_base(store, VARYING_SLOT_TESS_LEVEL_INNER - i);
+ nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
+ nir_builder_instr_insert(&b, &store->instr);
+ }
+
+ /* Copy inputs to outputs. */
+ uint64_t varyings = nir->info.inputs_read;
+
+ while (varyings != 0) {
+ const int varying = ffsll(varyings) - 1;
+
+ load = nir_intrinsic_instr_create(nir,
+ nir_intrinsic_load_per_vertex_input);
+ load->num_components = 4;
+ load->src[0] = nir_src_for_ssa(invoc_id);
+ load->src[1] = nir_src_for_ssa(zero);
+ nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
+ nir_intrinsic_set_base(load, varying);
+ nir_builder_instr_insert(&b, &load->instr);
+
+ store = nir_intrinsic_instr_create(nir,
+ nir_intrinsic_store_per_vertex_output);
+ store->num_components = 4;
+ store->src[0] = nir_src_for_ssa(&load->dest.ssa);
+ store->src[1] = nir_src_for_ssa(invoc_id);
+ store->src[2] = nir_src_for_ssa(zero);
+ nir_intrinsic_set_base(store, varying);
+ nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
+ nir_builder_instr_insert(&b, &store->instr);
+
+ varyings &= ~BITFIELD64_BIT(varying);
+ }
+
+ nir_validate_shader(nir);
+
+ nir = brw_preprocess_nir(compiler, nir);
+
+ return nir;
+}
#include "program/prog_parameter.h"
#include "nir_builder.h"
-static nir_shader *
-create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
- const nir_shader_compiler_options *options,
- const struct brw_tcs_prog_key *key)
-{
- nir_builder b;
- nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL,
- options);
- nir_shader *nir = b.shader;
- nir_variable *var;
- nir_intrinsic_instr *load;
- nir_intrinsic_instr *store;
- nir_ssa_def *zero = nir_imm_int(&b, 0);
- nir_ssa_def *invoc_id =
- nir_load_system_value(&b, nir_intrinsic_load_invocation_id, 0);
-
- nir->info.inputs_read = key->outputs_written &
- ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
- nir->info.outputs_written = key->outputs_written;
- nir->info.tess.tcs_vertices_out = key->input_vertices;
- nir->info.name = ralloc_strdup(nir, "passthrough");
- nir->num_uniforms = 8 * sizeof(uint32_t);
-
- var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
- var->data.location = 0;
- var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1");
- var->data.location = 1;
-
- /* Write the patch URB header. */
- for (int i = 0; i <= 1; i++) {
- load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
- load->num_components = 4;
- load->src[0] = nir_src_for_ssa(zero);
- nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
- nir_intrinsic_set_base(load, i * 4 * sizeof(uint32_t));
- nir_builder_instr_insert(&b, &load->instr);
-
- store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output);
- store->num_components = 4;
- store->src[0] = nir_src_for_ssa(&load->dest.ssa);
- store->src[1] = nir_src_for_ssa(zero);
- nir_intrinsic_set_base(store, VARYING_SLOT_TESS_LEVEL_INNER - i);
- nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
- nir_builder_instr_insert(&b, &store->instr);
- }
-
- /* Copy inputs to outputs. */
- uint64_t varyings = nir->info.inputs_read;
-
- while (varyings != 0) {
- const int varying = ffsll(varyings) - 1;
-
- load = nir_intrinsic_instr_create(nir,
- nir_intrinsic_load_per_vertex_input);
- load->num_components = 4;
- load->src[0] = nir_src_for_ssa(invoc_id);
- load->src[1] = nir_src_for_ssa(zero);
- nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
- nir_intrinsic_set_base(load, varying);
- nir_builder_instr_insert(&b, &load->instr);
-
- store = nir_intrinsic_instr_create(nir,
- nir_intrinsic_store_per_vertex_output);
- store->num_components = 4;
- store->src[0] = nir_src_for_ssa(&load->dest.ssa);
- store->src[1] = nir_src_for_ssa(invoc_id);
- store->src[2] = nir_src_for_ssa(zero);
- nir_intrinsic_set_base(store, varying);
- nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
- nir_builder_instr_insert(&b, &store->instr);
-
- varyings &= ~BITFIELD64_BIT(varying);
- }
-
- nir_validate_shader(nir);
-
- nir = brw_preprocess_nir(compiler, nir);
-
- return nir;
-}
-
static void
brw_tcs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
const struct brw_tcs_prog_key *key)
} else {
const nir_shader_compiler_options *options =
ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions;
- nir = create_passthrough_tcs(mem_ctx, compiler, options, key);
+ nir = brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, key);
}
memset(&prog_data, 0, sizeof(prog_data));