intel/compiler: Export TCS passthrough creation
authorCaio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fri, 21 Sep 2018 20:26:03 +0000 (13:26 -0700)
committerCaio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Tue, 25 Sep 2018 16:16:31 +0000 (09:16 -0700)
Move create_passthrough_tcs() from i965 so can be used in other
contexts.

Acked-by: Jason Ekstrand <jason@jlekstrand.net>
src/intel/compiler/brw_nir.c
src/intel/compiler/brw_nir.h
src/mesa/drivers/dri/i965/brw_tcs.c

index b38c3ba383d3eb8b191adc2789f1cd2557eefefc..f61baee230a3ec8827f53362134dbd6d9a23d936 100644 (file)
@@ -958,3 +958,84 @@ brw_glsl_base_type_for_nir_type(nir_alu_type type)
       unreachable("bad type");
    }
 }
+
+nir_shader *
+brw_nir_create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
+                               const nir_shader_compiler_options *options,
+                               const struct brw_tcs_prog_key *key)
+{
+   nir_builder b;
+   nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL,
+                                  options);
+   nir_shader *nir = b.shader;
+   nir_variable *var;
+   nir_intrinsic_instr *load;
+   nir_intrinsic_instr *store;
+   nir_ssa_def *zero = nir_imm_int(&b, 0);
+   nir_ssa_def *invoc_id =
+      nir_load_system_value(&b, nir_intrinsic_load_invocation_id, 0);
+
+   nir->info.inputs_read = key->outputs_written &
+      ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
+   nir->info.outputs_written = key->outputs_written;
+   nir->info.tess.tcs_vertices_out = key->input_vertices;
+   nir->info.name = ralloc_strdup(nir, "passthrough");
+   nir->num_uniforms = 8 * sizeof(uint32_t);
+
+   var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
+   var->data.location = 0;
+   var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1");
+   var->data.location = 1;
+
+   /* Write the patch URB header. */
+   for (int i = 0; i <= 1; i++) {
+      load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
+      load->num_components = 4;
+      load->src[0] = nir_src_for_ssa(zero);
+      nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
+      nir_intrinsic_set_base(load, i * 4 * sizeof(uint32_t));
+      nir_builder_instr_insert(&b, &load->instr);
+
+      store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output);
+      store->num_components = 4;
+      store->src[0] = nir_src_for_ssa(&load->dest.ssa);
+      store->src[1] = nir_src_for_ssa(zero);
+      nir_intrinsic_set_base(store, VARYING_SLOT_TESS_LEVEL_INNER - i);
+      nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
+      nir_builder_instr_insert(&b, &store->instr);
+   }
+
+   /* Copy inputs to outputs. */
+   uint64_t varyings = nir->info.inputs_read;
+
+   while (varyings != 0) {
+      const int varying = ffsll(varyings) - 1;
+
+      load = nir_intrinsic_instr_create(nir,
+                                        nir_intrinsic_load_per_vertex_input);
+      load->num_components = 4;
+      load->src[0] = nir_src_for_ssa(invoc_id);
+      load->src[1] = nir_src_for_ssa(zero);
+      nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
+      nir_intrinsic_set_base(load, varying);
+      nir_builder_instr_insert(&b, &load->instr);
+
+      store = nir_intrinsic_instr_create(nir,
+                                         nir_intrinsic_store_per_vertex_output);
+      store->num_components = 4;
+      store->src[0] = nir_src_for_ssa(&load->dest.ssa);
+      store->src[1] = nir_src_for_ssa(invoc_id);
+      store->src[2] = nir_src_for_ssa(zero);
+      nir_intrinsic_set_base(store, varying);
+      nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
+      nir_builder_instr_insert(&b, &store->instr);
+
+      varyings &= ~BITFIELD64_BIT(varying);
+   }
+
+   nir_validate_shader(nir);
+
+   nir = brw_preprocess_nir(compiler, nir);
+
+   return nir;
+}
index 06f0e8690e414f473af177f1cbd85ddbd8810292..2ff8c72b94f37cc8d5e9f7ad87a71e5c383d2cdc 100644 (file)
@@ -164,6 +164,11 @@ nir_shader *brw_nir_optimize(nir_shader *nir,
                              bool is_scalar,
                              bool allow_copies);
 
+nir_shader *brw_nir_create_passthrough_tcs(void *mem_ctx,
+                                           const struct brw_compiler *compiler,
+                                           const nir_shader_compiler_options *options,
+                                           const struct brw_tcs_prog_key *key);
+
 #define BRW_NIR_FRAG_OUTPUT_INDEX_SHIFT 0
 #define BRW_NIR_FRAG_OUTPUT_INDEX_MASK INTEL_MASK(0, 0)
 #define BRW_NIR_FRAG_OUTPUT_LOCATION_SHIFT 1
index 823933ef77f89c18837138549341b0fd510cbfd9..17f4130c0955726d5e6e339fdba0400ebc801522 100644 (file)
 #include "program/prog_parameter.h"
 #include "nir_builder.h"
 
-static nir_shader *
-create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
-                       const nir_shader_compiler_options *options,
-                       const struct brw_tcs_prog_key *key)
-{
-   nir_builder b;
-   nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL,
-                                  options);
-   nir_shader *nir = b.shader;
-   nir_variable *var;
-   nir_intrinsic_instr *load;
-   nir_intrinsic_instr *store;
-   nir_ssa_def *zero = nir_imm_int(&b, 0);
-   nir_ssa_def *invoc_id =
-      nir_load_system_value(&b, nir_intrinsic_load_invocation_id, 0);
-
-   nir->info.inputs_read = key->outputs_written &
-      ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
-   nir->info.outputs_written = key->outputs_written;
-   nir->info.tess.tcs_vertices_out = key->input_vertices;
-   nir->info.name = ralloc_strdup(nir, "passthrough");
-   nir->num_uniforms = 8 * sizeof(uint32_t);
-
-   var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
-   var->data.location = 0;
-   var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1");
-   var->data.location = 1;
-
-   /* Write the patch URB header. */
-   for (int i = 0; i <= 1; i++) {
-      load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
-      load->num_components = 4;
-      load->src[0] = nir_src_for_ssa(zero);
-      nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
-      nir_intrinsic_set_base(load, i * 4 * sizeof(uint32_t));
-      nir_builder_instr_insert(&b, &load->instr);
-
-      store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output);
-      store->num_components = 4;
-      store->src[0] = nir_src_for_ssa(&load->dest.ssa);
-      store->src[1] = nir_src_for_ssa(zero);
-      nir_intrinsic_set_base(store, VARYING_SLOT_TESS_LEVEL_INNER - i);
-      nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
-      nir_builder_instr_insert(&b, &store->instr);
-   }
-
-   /* Copy inputs to outputs. */
-   uint64_t varyings = nir->info.inputs_read;
-
-   while (varyings != 0) {
-      const int varying = ffsll(varyings) - 1;
-
-      load = nir_intrinsic_instr_create(nir,
-                                        nir_intrinsic_load_per_vertex_input);
-      load->num_components = 4;
-      load->src[0] = nir_src_for_ssa(invoc_id);
-      load->src[1] = nir_src_for_ssa(zero);
-      nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
-      nir_intrinsic_set_base(load, varying);
-      nir_builder_instr_insert(&b, &load->instr);
-
-      store = nir_intrinsic_instr_create(nir,
-                                         nir_intrinsic_store_per_vertex_output);
-      store->num_components = 4;
-      store->src[0] = nir_src_for_ssa(&load->dest.ssa);
-      store->src[1] = nir_src_for_ssa(invoc_id);
-      store->src[2] = nir_src_for_ssa(zero);
-      nir_intrinsic_set_base(store, varying);
-      nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
-      nir_builder_instr_insert(&b, &store->instr);
-
-      varyings &= ~BITFIELD64_BIT(varying);
-   }
-
-   nir_validate_shader(nir);
-
-   nir = brw_preprocess_nir(compiler, nir);
-
-   return nir;
-}
-
 static void
 brw_tcs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
                        const struct brw_tcs_prog_key *key)
@@ -169,7 +88,7 @@ brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
    } else {
       const nir_shader_compiler_options *options =
          ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions;
-      nir = create_passthrough_tcs(mem_ctx, compiler, options, key);
+      nir = brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, key);
    }
 
    memset(&prog_data, 0, sizeof(prog_data));