/** Called from ctx->Driver.Viewport() */
static void
-intelViewport(GLcontext * ctx,
+i915Viewport(GLcontext * ctx,
GLint x, GLint y, GLsizei width, GLsizei height)
{
intelCalcViewport(ctx);
/** Called from ctx->Driver.DepthRange() */
static void
-intelDepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
+i915DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
{
intelCalcViewport(ctx);
}
functions->StencilFuncSeparate = i915StencilFuncSeparate;
functions->StencilMaskSeparate = i915StencilMaskSeparate;
functions->StencilOpSeparate = i915StencilOpSeparate;
- functions->DepthRange = intelDepthRange;
- functions->Viewport = intelViewport;
+ functions->DepthRange = i915DepthRange;
+ functions->Viewport = i915Viewport;
}