}
+void st_resize_framebuffer( struct st_framebuffer *stfb,
+ GLuint width, GLuint height )
+{
+ if (stfb->Base.Width != width || stfb->Base.Height != height) {
+ GET_CURRENT_CONTEXT(ctx);
+ if (ctx) {
+ _mesa_resize_framebuffer(ctx, &stfb->Base, width, height);
+
+ assert(stfb->Base.Width == width);
+ assert(stfb->Base.Height == height);
+ }
+ }
+}
+
struct st_framebuffer *st_create_framebuffer( const __GLcontextModes *visual );
+void st_resize_framebuffer( struct st_framebuffer *,
+ GLuint width, GLuint height );
+
void st_make_current(struct st_context *st,
struct st_framebuffer *draw,
struct st_framebuffer *read);