}
+static void
+galahad_context_render_condition(struct pipe_context *_context,
+ struct pipe_query *query,
+ uint mode)
+{
+ struct galahad_context *glhd_context = galahad_context(_context);
+ struct pipe_context *context = glhd_context->pipe;
+
+ context->render_condition(context, query, mode);
+}
+
+
struct pipe_context *
galahad_context_create(struct pipe_screen *_screen, struct pipe_context *pipe)
{
GLHD_PIPE_INIT(clear_render_target);
GLHD_PIPE_INIT(clear_depth_stencil);
GLHD_PIPE_INIT(flush);
- //GLHD_PIPE_INIT(render_condition);
+ GLHD_PIPE_INIT(render_condition);
//GLHD_PIPE_INIT(texture_barrier);
GLHD_PIPE_INIT(get_transfer);
GLHD_PIPE_INIT(transfer_destroy);