_mesa_is_array_texture provides the same functionality and:
1. it returns bool instead of GLboolean
2. it's not related to the texture format (texformat.c)
3. the name's a little shorter
v2: remove _mesa_tex_target_is_array instead (Brian Paul)
Reviewed-by: Brian Paul <brianp@vmware.com>
_mesa_enum_to_string(internalFormat));
return MESA_FORMAT_NONE;
}
-
-GLboolean
-_mesa_tex_target_is_array(GLenum target)
-{
- switch (target) {
- case GL_TEXTURE_1D_ARRAY_EXT:
- case GL_TEXTURE_2D_ARRAY_EXT:
- case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- case GL_TEXTURE_CUBE_MAP_ARRAY:
- return GL_TRUE;
- default:
- return GL_FALSE;
- }
-}
_mesa_choose_tex_format(struct gl_context *ctx, GLenum target,
GLint internalFormat, GLenum format, GLenum type);
-extern GLboolean
-_mesa_tex_target_is_array(GLenum target);
-
#endif