/* probably don't really need to fill that out */
jit_tex->mip_offsets[0] = 0;
jit_tex->row_stride[0] = 0;
- jit_tex->row_stride[0] = 0;
+ jit_tex->img_stride[0] = 0;
/* everything specified in number of elements here. */
jit_tex->width = view->u.buf.last_element - view->u.buf.first_element + 1;
/* probably don't really need to fill that out */
mip_offsets[0] = 0;
row_stride[0] = 0;
- row_stride[0] = 0;
+ img_stride[0] = 0;
/* everything specified in number of elements here. */
width0 = view->u.buf.last_element - view->u.buf.first_element + 1;
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS];
struct pipe_index_buffer index_buffer;
+ struct pipe_resource *mapped_vs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+ struct pipe_resource *mapped_gs_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS];
struct draw_so_target *so_targets[PIPE_MAX_SO_BUFFERS];
unsigned num_so_targets;
#include "sp_query.h"
#include "sp_state.h"
#include "sp_texture.h"
+#include "sp_screen.h"
#include "draw/draw_context.h"
draw_set_mapped_so_targets(draw, sp->num_so_targets,
sp->so_targets);
+ if (softpipe_screen(sp->pipe.screen)->use_llvm) {
+ softpipe_prepare_vertex_sampling(sp,
+ sp->num_sampler_views[PIPE_SHADER_VERTEX],
+ sp->sampler_views[PIPE_SHADER_VERTEX]);
+ softpipe_prepare_geometry_sampling(sp,
+ sp->num_sampler_views[PIPE_SHADER_GEOMETRY],
+ sp->sampler_views[PIPE_SHADER_GEOMETRY]);
+ }
+
if (sp->gs && !sp->gs->shader.tokens) {
/* we have an empty geometry shader with stream output, so
attach the stream output info to the current vertex shader */
draw_set_mapped_so_targets(draw, 0, NULL);
+ if (softpipe_screen(sp->pipe.screen)->use_llvm) {
+ softpipe_cleanup_vertex_sampling(sp);
+ softpipe_cleanup_geometry_sampling(sp);
+ }
+
/*
* TODO: Flush only when a user vertex/index buffer is present
* (or even better, modify draw module to do this
return tgsi_exec_get_shader_param(param);
case PIPE_SHADER_VERTEX:
case PIPE_SHADER_GEOMETRY:
- switch (param) {
- case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
- case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS:
- if (sp_screen->use_llvm)
- /* Softpipe doesn't yet know how to tell draw/llvm about textures */
- return 0;
- else
- return PIPE_MAX_SAMPLERS;
- default:
- if (sp_screen->use_llvm)
- return draw_get_shader_param(shader, param);
- else
- return draw_get_shader_param_no_llvm(shader, param);
- }
+ if (sp_screen->use_llvm)
+ return draw_get_shader_param(shader, param);
+ else
+ return draw_get_shader_param_no_llvm(shader, param);
default:
return 0;
}
struct sp_fragment_shader *fs,
const struct sp_fragment_shader_variant_key *key);
+void
+softpipe_prepare_vertex_sampling(struct softpipe_context *ctx,
+ unsigned num,
+ struct pipe_sampler_view **views);
+void
+softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx);
+
+
+void
+softpipe_prepare_geometry_sampling(struct softpipe_context *ctx,
+ unsigned num,
+ struct pipe_sampler_view **views);
+void
+softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx);
+
#endif
#include "util/u_memory.h"
#include "util/u_inlines.h"
+#include "util/u_format.h"
#include "draw/draw_context.h"
#include "sp_texture.h"
#include "sp_tex_sample.h"
#include "sp_tex_tile_cache.h"
+#include "sp_screen.h"
+#include "state_tracker/sw_winsys.h"
/**
}
+static void
+prepare_shader_sampling(
+ struct softpipe_context *sp,
+ unsigned num,
+ struct pipe_sampler_view **views,
+ unsigned shader_type,
+ struct pipe_resource *mapped_tex[PIPE_MAX_SHADER_SAMPLER_VIEWS])
+{
+
+ unsigned i;
+ uint32_t row_stride[PIPE_MAX_TEXTURE_LEVELS];
+ uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS];
+ uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS];
+ const void *addr;
+
+ assert(num <= PIPE_MAX_SHADER_SAMPLER_VIEWS);
+ if (!num)
+ return;
+
+ for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
+ struct pipe_sampler_view *view = i < num ? views[i] : NULL;
+
+ if (view) {
+ struct pipe_resource *tex = view->texture;
+ struct softpipe_resource *sp_tex = softpipe_resource(tex);
+ unsigned width0 = tex->width0;
+ unsigned num_layers = tex->depth0;
+ unsigned first_level = 0;
+ unsigned last_level = 0;
+
+ /* We're referencing the texture's internal data, so save a
+ * reference to it.
+ */
+ pipe_resource_reference(&mapped_tex[i], tex);
+
+ if (!sp_tex->dt) {
+ /* regular texture - setup array of mipmap level offsets */
+ struct pipe_resource *res = view->texture;
+ int j;
+
+ if (res->target != PIPE_BUFFER) {
+ first_level = view->u.tex.first_level;
+ last_level = view->u.tex.last_level;
+ assert(first_level <= last_level);
+ assert(last_level <= res->last_level);
+ addr = sp_tex->data;
+
+ for (j = first_level; j <= last_level; j++) {
+ mip_offsets[j] = sp_tex->level_offset[j];
+ row_stride[j] = sp_tex->stride[j];
+ img_stride[j] = sp_tex->img_stride[j];
+ }
+ if (res->target == PIPE_TEXTURE_1D_ARRAY ||
+ res->target == PIPE_TEXTURE_2D_ARRAY ||
+ res->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ num_layers = view->u.tex.last_layer - view->u.tex.first_layer + 1;
+ for (j = first_level; j <= last_level; j++) {
+ mip_offsets[j] += view->u.tex.first_layer *
+ sp_tex->img_stride[j];
+ }
+ if (res->target == PIPE_TEXTURE_CUBE_ARRAY) {
+ assert(num_layers % 6 == 0);
+ }
+ assert(view->u.tex.first_layer <= view->u.tex.last_layer);
+ assert(view->u.tex.last_layer < res->array_size);
+ }
+ }
+ else {
+ unsigned view_blocksize = util_format_get_blocksize(view->format);
+ addr = sp_tex->data;
+ /* probably don't really need to fill that out */
+ mip_offsets[0] = 0;
+ row_stride[0] = 0;
+ img_stride[0] = 0;
+
+ /* everything specified in number of elements here. */
+ width0 = view->u.buf.last_element - view->u.buf.first_element + 1;
+ addr = (uint8_t *)addr + view->u.buf.first_element *
+ view_blocksize;
+ assert(view->u.buf.first_element <= view->u.buf.last_element);
+ assert(view->u.buf.last_element * view_blocksize < res->width0);
+ }
+ }
+ else {
+ /* display target texture/surface */
+ /*
+ * XXX: Where should this be unmapped?
+ */
+ struct softpipe_screen *screen = softpipe_screen(tex->screen);
+ struct sw_winsys *winsys = screen->winsys;
+ addr = winsys->displaytarget_map(winsys, sp_tex->dt,
+ PIPE_TRANSFER_READ);
+ row_stride[0] = sp_tex->stride[0];
+ img_stride[0] = sp_tex->img_stride[0];
+ mip_offsets[0] = 0;
+ assert(addr);
+ }
+ draw_set_mapped_texture(sp->draw,
+ shader_type,
+ i,
+ width0, tex->height0, num_layers,
+ first_level, last_level,
+ addr,
+ row_stride, img_stride, mip_offsets);
+ }
+ }
+}
+
+
+/**
+ * Called during state validation when SP_NEW_TEXTURE is set.
+ */
+void
+softpipe_prepare_vertex_sampling(struct softpipe_context *sp,
+ unsigned num,
+ struct pipe_sampler_view **views)
+{
+ prepare_shader_sampling(sp, num, views, PIPE_SHADER_VERTEX,
+ sp->mapped_vs_tex);
+}
+
+void
+softpipe_cleanup_vertex_sampling(struct softpipe_context *ctx)
+{
+ unsigned i;
+ for (i = 0; i < Elements(ctx->mapped_vs_tex); i++) {
+ pipe_resource_reference(&ctx->mapped_vs_tex[i], NULL);
+ }
+}
+
+
+/**
+ * Called during state validation when SP_NEW_TEXTURE is set.
+ */
+void
+softpipe_prepare_geometry_sampling(struct softpipe_context *sp,
+ unsigned num,
+ struct pipe_sampler_view **views)
+{
+ prepare_shader_sampling(sp, num, views, PIPE_SHADER_GEOMETRY,
+ sp->mapped_gs_tex);
+}
+
+void
+softpipe_cleanup_geometry_sampling(struct softpipe_context *ctx)
+{
+ unsigned i;
+ for (i = 0; i < Elements(ctx->mapped_gs_tex); i++) {
+ pipe_resource_reference(&ctx->mapped_gs_tex[i], NULL);
+ }
+}
+
+
void
softpipe_init_sampler_funcs(struct pipe_context *pipe)
{
uint64_t buffer_size = 0;
for (level = 0; level <= pt->last_level; level++) {
- unsigned slices;
+ unsigned slices, nblocksy;
+
+ nblocksy = util_format_get_nblocksy(pt->format, height);
if (pt->target == PIPE_TEXTURE_CUBE)
slices = 6;
spr->level_offset[level] = buffer_size;
- buffer_size += (uint64_t) util_format_get_nblocksy(pt->format, height) *
- slices * spr->stride[level];
+ /* if row_stride * height > SP_MAX_TEXTURE_SIZE */
+ if ((uint64_t)spr->stride[level] * nblocksy > SP_MAX_TEXTURE_SIZE) {
+ /* image too large */
+ return FALSE;
+ }
+
+ spr->img_stride[level] = spr->stride[level] * nblocksy;
+
+ buffer_size += (uint64_t) spr->img_stride[level] * slices;
width = u_minify(width, 1);
height = u_minify(height, 1);
sp_get_tex_image_offset(const struct softpipe_resource *spr,
unsigned level, unsigned layer)
{
- const unsigned hgt = u_minify(spr->base.height0, level);
- const unsigned nblocksy = util_format_get_nblocksy(spr->base.format, hgt);
unsigned offset = spr->level_offset[level];
- if (spr->base.target == PIPE_TEXTURE_CUBE ||
- spr->base.target == PIPE_TEXTURE_CUBE_ARRAY ||
- spr->base.target == PIPE_TEXTURE_3D ||
- spr->base.target == PIPE_TEXTURE_2D_ARRAY) {
- offset += layer * nblocksy * spr->stride[level];
- }
- else if (spr->base.target == PIPE_TEXTURE_1D_ARRAY) {
- offset += layer * spr->stride[level];
- }
- else {
- assert(layer == 0);
- }
+ offset += layer * spr->img_stride[level];
return offset;
}
struct softpipe_transfer *spt;
struct pipe_transfer *pt;
enum pipe_format format = resource->format;
- const unsigned hgt = u_minify(spr->base.height0, level);
- const unsigned nblocksy = util_format_get_nblocksy(format, hgt);
uint8_t *map;
assert(resource);
pt->usage = usage;
pt->box = *box;
pt->stride = spr->stride[level];
- pt->layer_stride = pt->stride * nblocksy;
+ pt->layer_stride = spr->img_stride[level];
spt->offset = sp_get_tex_image_offset(spr, level, box->z);
unsigned long level_offset[SP_MAX_TEXTURE_2D_LEVELS];
unsigned stride[SP_MAX_TEXTURE_2D_LEVELS];
+ unsigned img_stride[SP_MAX_TEXTURE_2D_LEVELS];
/**
* Display target, only valid for PIPE_TEXTURE_2D with the