v2: fix it for GLSL_TYPE_SUBROUTINE (Iago)
Signed-off-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
unsigned glsl_get_record_location_offset(const struct glsl_type *type,
unsigned length);
+static inline unsigned
+glsl_get_bit_size(enum glsl_base_type type)
+{
+ switch (type) {
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_BOOL:
+ case GLSL_TYPE_FLOAT: /* TODO handle mediump */
+ case GLSL_TYPE_SUBROUTINE:
+ return 32;
+
+ case GLSL_TYPE_DOUBLE:
+ return 64;
+
+ default:
+ unreachable("unknown base type");
+ }
+
+ return 0;
+}
+
bool glsl_type_is_void(const struct glsl_type *type);
bool glsl_type_is_error(const struct glsl_type *type);
bool glsl_type_is_vector(const struct glsl_type *type);