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glsl: Allow arrays of arrays as input to vertex shader
author
Timothy Arceri
<t_arceri@yahoo.com.au>
Thu, 23 Jan 2014 12:20:25 +0000
(23:20 +1100)
committer
Timothy Arceri
<t_arceri@yahoo.com.au>
Thu, 23 Jan 2014 12:37:36 +0000
(23:37 +1100)
Signed-off-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
src/glsl/ast_to_hir.cpp
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diff --git
a/src/glsl/ast_to_hir.cpp
b/src/glsl/ast_to_hir.cpp
index be12f97c3bef322af6a03635582a84c786b59798..f13ac51c164f534417502141d6009e6388b68438 100644
(file)
--- a/
src/glsl/ast_to_hir.cpp
+++ b/
src/glsl/ast_to_hir.cpp
@@
-3143,8
+3143,9
@@
ast_declarator_list::hir(exec_list *instructions,
* vectors. Vertex shader inputs cannot be arrays or
* structures."
*/
- const glsl_type *check_type = var->type->is_array()
- ? var->type->fields.array : var->type;
+ const glsl_type *check_type = var->type;
+ while (check_type->is_array())
+ check_type = check_type->element_type();
switch (check_type->base_type) {
case GLSL_TYPE_FLOAT: