The EXT_texture_array required only 64, but GL 3.0 required 256.
Since we're already exposing values that can get us way beyond our
ability to map the single object directly, go ahead and expose all the
way to hardware limits.
Tested with new piglit EXT_texture_array/maxlayers on gen7.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS;
ctx->Const.Max3DTextureLevels = 9;
ctx->Const.MaxCubeTextureLevels = 12;
- /* minimum maximum. Users are likely to run into memory problems
- * even at this size, since 64 * 2048 * 2048 * 4 = 1GB and we can't
- * address that much.
- */
- ctx->Const.MaxArrayTextureLayers = 64;
+
+ if (intel->gen >= 7)
+ ctx->Const.MaxArrayTextureLayers = 2048;
+ else
+ ctx->Const.MaxArrayTextureLayers = 512;
+
ctx->Const.MaxTextureRectSize = (1<<12);
ctx->Const.MaxTextureMaxAnisotropy = 16.0;