GLuint h = ctx->Viewport.Height;
GLuint x = ctx->Viewport.X + nmesa->drawX;
GLuint y = ctx->Viewport.Y + nmesa->drawY;
- int i;
BEGIN_RING_CACHE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2);
OUT_RING_CACHE((w << 16) | x);
OUT_RING_CACHE((h << 16) | y);
- /* something to do with clears, possibly doesn't belong here */
- BEGIN_RING_SIZE(NvSub3D, 0x02b4, 1);
- OUT_RING(0);
-
BEGIN_RING_CACHE(NvSub3D,
NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1);
OUT_RING_CACHE(((w+x-1) << 16) | x | 0x08000800);
BEGIN_RING_CACHE(NvSub3D,
NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1);
OUT_RING_CACHE(((h+y-1) << 16) | y | 0x08000800);
- for (i=1; i<8; i++) {
- BEGIN_RING_CACHE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1);
- OUT_RING_CACHE(0);
- BEGIN_RING_CACHE(NvSub3D,
- NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1);
- OUT_RING_CACHE(0);
- }
nv10ViewportScale(nmesa);
}
/* Initialise any card-specific non-GL related state */
static GLboolean nv10InitCard(nouveauContextPtr nmesa)
{
+ int i;
+
nouveauObjectOnSubchannel(nmesa, NvSub3D, Nv3D);
BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0, 2);
OUT_RING(NvDmaFB); /* 194 dma_in_memory2 */
OUT_RING(NvDmaFB); /* 198 dma_in_memory3 */
+ /* 0x0 viewport size */
+ BEGIN_RING_SIZE(NvSub3D, NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ, 2);
+ OUT_RING(0);
+ OUT_RING(0);
+
+ /* Clipping regions */
+ BEGIN_RING_SIZE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(0), 1);
+ OUT_RING(0x07ff0800);
+ BEGIN_RING_SIZE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(0), 1);
+ OUT_RING(0x07ff0800);
+ for (i=1; i<8; i++) {
+ BEGIN_RING_SIZE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_HORIZ(i), 1);
+ OUT_RING(0);
+ BEGIN_RING_SIZE(NvSub3D,
+ NV10_TCL_PRIMITIVE_3D_VIEWPORT_CLIP_VERT(i), 1);
+ OUT_RING(0);
+ }
+
BEGIN_RING_SIZE(NvSub3D, 0x0290, 1);
OUT_RING(0x00100001);
BEGIN_RING_SIZE(NvSub3D, 0x03f4, 1);