GL 4.3, GLSL 4.30:
GL_ARB_arrays_of_arrays started (Timothy)
- GL_ARB_ES3_compatibility DONE (i965)
+ GL_ARB_ES3_compatibility DONE (all drivers that support GLSL 3.30)
GL_ARB_clear_buffer_object DONE (all drivers)
GL_ARB_compute_shader started (currently stalled)
GL_ARB_copy_image DONE (i965)
</p>
<ul>
+<li>GL_ARB_ES3_compatibility on nv50, nvc0, r600, radeonsi, softpipe, llvmpipe</li>
<li>GL_ARB_compressed_texture_pixel_storage on all drivers</li>
<li>GL_ARB_draw_indirect on nvc0, radeonsi</li>
<li>GL_ARB_explicit_uniform_location (all drivers that support GLSL)</li>
}
if (ctx->Const.MaxProgramTextureGatherComponents > 0)
ctx->Extensions.ARB_texture_gather = GL_TRUE;
+
+ /* GL_ARB_ES3_compatibility.
+ *
+ * Assume that ES3 is supported if GLSL 3.30 is supported.
+ * (OpenGL 3.3 is a requirement for that extension.)
+ */
+ if (ctx->Const.GLSLVersion >= 330 &&
+ /* Requirements for ETC2 emulation. */
+ screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_R16_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_R16G16_UNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_R16_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW) &&
+ screen->is_format_supported(screen, PIPE_FORMAT_R16G16_SNORM,
+ PIPE_TEXTURE_2D, 0,
+ PIPE_BIND_SAMPLER_VIEW)) {
+ ctx->Extensions.ARB_ES3_compatibility = GL_TRUE;
+ }
}