opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
+ opts.Add(BoolOption('texture_float', 'enable floating-point textures and renderbuffers', 'no'))
if host_platform == 'windows':
opts.Add(EnumOption('MSVS_VERSION', 'MS Visual C++ version', None, allowed_values=('7.1', '8.0', '9.0')))
cppdefines += ['BEOS_THREADS']
if env['embedded']:
cppdefines += ['PIPE_SUBSYSTEM_EMBEDDED']
+ if env['texture_float']:
+ print 'warning: Floating-point textures enabled.'
+ print 'warning: Please consult docs/patents.txt with your lawyer before building Mesa.'
+ cppdefines += ['TEXTURE_FLOAT_ENABLED']
env.Append(CPPDEFINES = cppdefines)
# C compiler options