if (level0 != level1) {
/* get texels from second mipmap level and blend */
float rgba2[4][4];
- unsigned c;
x0 = x0 / 2;
y0 = y0 / 2;
x1 = x1 / 2;
float rgba[NUM_CHANNELS][QUAD_SIZE])
{
/* get/map pipe_surfaces corresponding to 3D tex slices */
+ unsigned level0, level1, j, imgFilter;
+ int width, height, depth;
+ float levelBlend;
+ const uint face = 0;
+
+ choose_mipmap_levels(sampler, s, t, p, lodbias,
+ &level0, &level1, &levelBlend, &imgFilter);
+
+ if (sampler->state->normalized_coords) {
+ width = sampler->texture->level[level0].width;
+ height = sampler->texture->level[level0].height;
+ depth = sampler->texture->level[level0].depth;
+ }
+ else {
+ width = height = depth = 1.0;
+ }
+
+ assert(width > 0);
+ assert(height > 0);
+ assert(depth > 0);
+
+ switch (imgFilter) {
+ case PIPE_TEX_FILTER_NEAREST:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ int x = nearest_texcoord(sampler->state->wrap_s, s[j], width);
+ int y = nearest_texcoord(sampler->state->wrap_t, t[j], height);
+ int z = nearest_texcoord(sampler->state->wrap_r, p[j], depth);
+ get_texel(sampler, face, level0, z, x, y, rgba, j);
+
+ if (level0 != level1) {
+ /* get texels from second mipmap level and blend */
+ float rgba2[4][4];
+ unsigned c;
+ x /= 2;
+ y /= 2;
+ z /= 2;
+ get_texel(sampler, face, level1, z, x, y, rgba2, j);
+ for (c = 0; c < NUM_CHANNELS; c++) {
+ rgba[c][j] = LERP(levelBlend, rgba2[c][j], rgba[c][j]);
+ }
+ }
+ }
+ break;
+ case PIPE_TEX_FILTER_LINEAR:
+ for (j = 0; j < QUAD_SIZE; j++) {
+ float texel0[4][4], texel1[4][4], xw, yw, zw;
+ int x0, x1, y0, y1, z0, z1, c;
+ linear_texcoord(sampler->state->wrap_s, s[j], width, &x0, &x1, &xw);
+ linear_texcoord(sampler->state->wrap_t, t[j], height, &y0, &y1, &yw);
+ linear_texcoord(sampler->state->wrap_r, p[j], depth, &z0, &z1, &zw);
+ get_texel(sampler, face, level0, z0, x0, y0, texel0, 0);
+ get_texel(sampler, face, level0, z0, x1, y0, texel0, 1);
+ get_texel(sampler, face, level0, z0, x0, y1, texel0, 2);
+ get_texel(sampler, face, level0, z0, x1, y1, texel0, 3);
+ get_texel(sampler, face, level0, z1, x0, y0, texel1, 0);
+ get_texel(sampler, face, level0, z1, x1, y0, texel1, 1);
+ get_texel(sampler, face, level0, z1, x0, y1, texel1, 2);
+ get_texel(sampler, face, level0, z1, x1, y1, texel1, 3);
+
+ /* 3D lerp */
+ for (c = 0; c < 4; c++) {
+ float ctemp0[4][4], ctemp1[4][4];
+ ctemp0[c][j] = lerp_2d(xw, yw,
+ texel0[c][0], texel0[c][1],
+ texel0[c][2], texel0[c][3]);
+ ctemp1[c][j] = lerp_2d(xw, yw,
+ texel1[c][0], texel1[c][1],
+ texel1[c][2], texel1[c][3]);
+ rgba[c][j] = LERP(zw, ctemp0[c][j], ctemp1[c][j]);
+ }
+
+ if (level0 != level1) {
+ /* get texels from second mipmap level and blend */
+ float rgba2[4][4];
+ x0 /= 2;
+ y0 /= 2;
+ z0 /= 2;
+ x1 /= 2;
+ y1 /= 2;
+ z1 /= 2;
+ get_texel(sampler, face, level1, z0, x0, y0, texel0, 0);
+ get_texel(sampler, face, level1, z0, x1, y0, texel0, 1);
+ get_texel(sampler, face, level1, z0, x0, y1, texel0, 2);
+ get_texel(sampler, face, level1, z0, x1, y1, texel0, 3);
+ get_texel(sampler, face, level1, z1, x0, y0, texel1, 0);
+ get_texel(sampler, face, level1, z1, x1, y0, texel1, 1);
+ get_texel(sampler, face, level1, z1, x0, y1, texel1, 2);
+ get_texel(sampler, face, level1, z1, x1, y1, texel1, 3);
+
+ /* 3D lerp */
+ for (c = 0; c < 4; c++) {
+ float ctemp0[4][4], ctemp1[4][4];
+ ctemp0[c][j] = lerp_2d(xw, yw,
+ texel0[c][0], texel0[c][1],
+ texel0[c][2], texel0[c][3]);
+ ctemp1[c][j] = lerp_2d(xw, yw,
+ texel1[c][0], texel1[c][1],
+ texel1[c][2], texel1[c][3]);
+ rgba2[c][j] = LERP(zw, ctemp0[c][j], ctemp1[c][j]);
+ }
+
+ /* blend mipmap levels */
+ for (c = 0; c < NUM_CHANNELS; c++) {
+ rgba[c][j] = LERP(levelBlend, rgba[c][j], rgba2[c][j]);
+ }
+ }
+ }
+ break;
+ default:
+ assert(0);
+ }
}