-#if 0 /* $Id: gl_mangle.h,v 1.11 2002/01/18 14:55:40 brianp Exp $ */
- # DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN KORN SHELL and save the output
- # This file is used to create GL function protypes and aliases for the function names
-
+#if 0 /* $Id: gl_mangle.h,v 1.12 2003/02/04 02:29:21 brianp Exp $ */
+#define GL_MANGLE_C1 "DO NOT EDIT!!! - TO REGENERATE from gl.h, EXECUTE THIS FILE IN SHELL (/bin/sh) and save the output"
+#define GL_MANGLE_C2 "This file is used to create GL function protypes and aliases for the function names"
files="gl.h glext.h"
- #get regeneration header - copy everything in this file above the "REGENERATE_TO_END" line
+#define GL_MANGLE_C3 "get regeneration header - copy everything in this file above the 'REGENERATE_TO_END' line"
awk '!done; /^\/\*REGENERATE_TO_END/ {done=1}' $0
- echo "\n"
-
- #get aliases
+ echo ""
+#define GL_MANGLE_C4 get aliases
grep '^GLAPI' $files | sed -e 's/.*ENTRY gl\([^( ]*\).*$/#define gl\1 MANGLE(\1)/' | sort | uniq
- echo "\n#endif /* GL_MANGLE_H */"
+ echo ""
+ echo "#endif /* GL_MANGLE_H */"
exit
#endif /* REGENERATION */
/*REGENERATE_TO_END-----------ALL LINES BELOW HERE GET REPLACED ON REGENERATION */
-
#define glAccum MANGLE(Accum)
+#define glActiveStencilFaceEXT MANGLE(ActiveStencilFaceEXT)
#define glActiveTexture MANGLE(ActiveTexture)
#define glActiveTextureARB MANGLE(ActiveTextureARB)
#define glAlphaFragmentOp1ATI MANGLE(AlphaFragmentOp1ATI)
#define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX)
#define glBegin MANGLE(Begin)
#define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI)
+#define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV)
#define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT)
#define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI)
#define glBindLightParameterEXT MANGLE(BindLightParameterEXT)
#define glBindMaterialParameterEXT MANGLE(BindMaterialParameterEXT)
#define glBindParameterEXT MANGLE(BindParameterEXT)
+#define glBindProgramARB MANGLE(BindProgramARB)
#define glBindProgramNV MANGLE(BindProgramNV)
#define glBindTexGenParameterEXT MANGLE(BindTexGenParameterEXT)
#define glBindTexture MANGLE(BindTexture)
#define glBlendEquation MANGLE(BlendEquation)
#define glBlendEquationEXT MANGLE(BlendEquationEXT)
#define glBlendFunc MANGLE(BlendFunc)
+#define glBlendFuncSeparate MANGLE(BlendFuncSeparate)
#define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT)
#define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR)
#define glCallList MANGLE(CallList)
#define glClearStencil MANGLE(ClearStencil)
#define glClientActiveTexture MANGLE(ClientActiveTexture)
#define glClientActiveTextureARB MANGLE(ClientActiveTextureARB)
-#define glClientActiveVertexStream MANGLE(ClientActiveVertexStream)
+#define glClientActiveVertexStreamATI MANGLE(ClientActiveVertexStreamATI)
#define glClipPlane MANGLE(ClipPlane)
#define glColor3b MANGLE(Color3b)
#define glColor3bv MANGLE(Color3bv)
#define glDeleteFragmentShaderATI MANGLE(DeleteFragmentShaderATI)
#define glDeleteLists MANGLE(DeleteLists)
#define glDeleteObjectBufferATI MANGLE(DeleteObjectBufferATI)
+#define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV)
+#define glDeleteProgramsARB MANGLE(DeleteProgramsARB)
#define glDeleteProgramsNV MANGLE(DeleteProgramsNV)
#define glDeleteTextures MANGLE(DeleteTextures)
#define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT)
#define glDisableClientState MANGLE(DisableClientState)
#define glDisableTraceMESA MANGLE(DisableTraceMESA)
#define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT)
+#define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB)
#define glDrawArrays MANGLE(DrawArrays)
#define glDrawArraysEXT MANGLE(DrawArraysEXT)
#define glDrawBuffer MANGLE(DrawBuffer)
+#define glDrawElementArrayATI MANGLE(DrawElementArrayATI)
#define glDrawElements MANGLE(DrawElements)
+#define glDrawMeshArraysSUN MANGLE(DrawMeshArraysSUN)
#define glDrawPixels MANGLE(DrawPixels)
+#define glDrawRangeElementArrayATI MANGLE(DrawRangeElementArrayATI)
#define glDrawRangeElements MANGLE(DrawRangeElements)
#define glDrawRangeElementsEXT MANGLE(DrawRangeElementsEXT)
#define glEdgeFlag MANGLE(EdgeFlag)
#define glEdgeFlagPointerEXT MANGLE(EdgeFlagPointerEXT)
#define glEdgeFlagPointerListIBM MANGLE(EdgeFlagPointerListIBM)
#define glEdgeFlagv MANGLE(EdgeFlagv)
+#define glElementPointerATI MANGLE(ElementPointerATI)
#define glEnable MANGLE(Enable)
#define glEnableClientState MANGLE(EnableClientState)
#define glEnableTraceMESA MANGLE(EnableTraceMESA)
#define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT)
+#define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB)
#define glEnd MANGLE(End)
#define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI)
#define glEndList MANGLE(EndList)
+#define glEndOcclusionQueryNV MANGLE(EndOcclusionQueryNV)
#define glEndTraceMESA MANGLE(EndTraceMESA)
#define glEndVertexShaderEXT MANGLE(EndVertexShaderEXT)
#define glEvalCoord1d MANGLE(EvalCoord1d)
#define glFlush MANGLE(Flush)
#define glFlushRasterSGIX MANGLE(FlushRasterSGIX)
#define glFlushVertexArrayRangeNV MANGLE(FlushVertexArrayRangeNV)
+#define glFogCoordPointer MANGLE(FogCoordPointer)
#define glFogCoordPointerEXT MANGLE(FogCoordPointerEXT)
#define glFogCoordPointerListIBM MANGLE(FogCoordPointerListIBM)
+#define glFogCoordd MANGLE(FogCoordd)
#define glFogCoorddEXT MANGLE(FogCoorddEXT)
+#define glFogCoorddv MANGLE(FogCoorddv)
#define glFogCoorddvEXT MANGLE(FogCoorddvEXT)
+#define glFogCoordf MANGLE(FogCoordf)
#define glFogCoordfEXT MANGLE(FogCoordfEXT)
+#define glFogCoordfv MANGLE(FogCoordfv)
#define glFogCoordfvEXT MANGLE(FogCoordfvEXT)
#define glFogFuncSGIS MANGLE(FogFuncSGIS)
#define glFogf MANGLE(Fogf)
#define glGenFencesNV MANGLE(GenFencesNV)
#define glGenFragmentShadersATI MANGLE(GenFragmentShadersATI)
#define glGenLists MANGLE(GenLists)
+#define glGenOcclusionQueriesNV MANGLE(GenOcclusionQueriesNV)
+#define glGenProgramsARB MANGLE(GenProgramsARB)
#define glGenProgramsNV MANGLE(GenProgramsNV)
#define glGenSymbolsEXT MANGLE(GenSymbolsEXT)
#define glGenTextures MANGLE(GenTextures)
#define glGetMinmaxParameterivEXT MANGLE(GetMinmaxParameterivEXT)
#define glGetObjectBufferfvATI MANGLE(GetObjectBufferfvATI)
#define glGetObjectBufferivATI MANGLE(GetObjectBufferivATI)
+#define glGetOcclusionQueryivNV MANGLE(GetOcclusionQueryivNV)
+#define glGetOcclusionQueryuivNV MANGLE(GetOcclusionQueryuivNV)
#define glGetPixelMapfv MANGLE(GetPixelMapfv)
#define glGetPixelMapuiv MANGLE(GetPixelMapuiv)
#define glGetPixelMapusv MANGLE(GetPixelMapusv)
#define glGetPointerv MANGLE(GetPointerv)
#define glGetPointervEXT MANGLE(GetPointervEXT)
#define glGetPolygonStipple MANGLE(GetPolygonStipple)
+#define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB)
+#define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB)
+#define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB)
+#define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB)
#define glGetProgramParameterdvNV MANGLE(GetProgramParameterdvNV)
#define glGetProgramParameterfvNV MANGLE(GetProgramParameterfvNV)
+#define glGetProgramStringARB MANGLE(GetProgramStringARB)
#define glGetProgramStringNV MANGLE(GetProgramStringNV)
+#define glGetProgramivARB MANGLE(GetProgramivARB)
#define glGetProgramivNV MANGLE(GetProgramivNV)
#define glGetSeparableFilter MANGLE(GetSeparableFilter)
#define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT)
#define glGetVariantFloatvEXT MANGLE(GetVariantFloatvEXT)
#define glGetVariantIntegervEXT MANGLE(GetVariantIntegervEXT)
#define glGetVariantPointervEXT MANGLE(GetVariantPointervEXT)
+#define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB)
#define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV)
+#define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB)
#define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV)
+#define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB)
#define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV)
+#define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB)
#define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV)
#define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN)
#define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN)
#define glIsFenceNV MANGLE(IsFenceNV)
#define glIsList MANGLE(IsList)
#define glIsObjectBufferATI MANGLE(IsObjectBufferATI)
+#define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV)
+#define glIsProgramARB MANGLE(IsProgramARB)
#define glIsProgramNV MANGLE(IsProgramNV)
#define glIsTexture MANGLE(IsTexture)
#define glIsTextureEXT MANGLE(IsTextureEXT)
#define glMultTransposeMatrixdARB MANGLE(MultTransposeMatrixdARB)
#define glMultTransposeMatrixf MANGLE(MultTransposeMatrixf)
#define glMultTransposeMatrixfARB MANGLE(MultTransposeMatrixfARB)
+#define glMultiDrawArrays MANGLE(MultiDrawArrays)
#define glMultiDrawArraysEXT MANGLE(MultiDrawArraysEXT)
+#define glMultiDrawElements MANGLE(MultiDrawElements)
#define glMultiDrawElementsEXT MANGLE(MultiDrawElementsEXT)
#define glMultiModeDrawArraysIBM MANGLE(MultiModeDrawArraysIBM)
#define glMultiModeDrawElementsIBM MANGLE(MultiModeDrawElementsIBM)
#define glNormalPointerEXT MANGLE(NormalPointerEXT)
#define glNormalPointerListIBM MANGLE(NormalPointerListIBM)
#define glNormalPointervINTEL MANGLE(NormalPointervINTEL)
-#define glNormalStream3b MANGLE(NormalStream3b)
-#define glNormalStream3bv MANGLE(NormalStream3bv)
-#define glNormalStream3d MANGLE(NormalStream3d)
-#define glNormalStream3dv MANGLE(NormalStream3dv)
-#define glNormalStream3f MANGLE(NormalStream3f)
-#define glNormalStream3fv MANGLE(NormalStream3fv)
-#define glNormalStream3i MANGLE(NormalStream3i)
-#define glNormalStream3iv MANGLE(NormalStream3iv)
-#define glNormalStream3s MANGLE(NormalStream3s)
-#define glNormalStream3sv MANGLE(NormalStream3sv)
+#define glNormalStream3bATI MANGLE(NormalStream3bATI)
+#define glNormalStream3bvATI MANGLE(NormalStream3bvATI)
+#define glNormalStream3dATI MANGLE(NormalStream3dATI)
+#define glNormalStream3dvATI MANGLE(NormalStream3dvATI)
+#define glNormalStream3fATI MANGLE(NormalStream3fATI)
+#define glNormalStream3fvATI MANGLE(NormalStream3fvATI)
+#define glNormalStream3iATI MANGLE(NormalStream3iATI)
+#define glNormalStream3ivATI MANGLE(NormalStream3ivATI)
+#define glNormalStream3sATI MANGLE(NormalStream3sATI)
+#define glNormalStream3svATI MANGLE(NormalStream3svATI)
#define glOrtho MANGLE(Ortho)
#define glPNTrianglesfATI MANGLE(PNTrianglesfATI)
#define glPNTrianglesiATI MANGLE(PNTrianglesiATI)
#define glPixelTransformParameteriEXT MANGLE(PixelTransformParameteriEXT)
#define glPixelTransformParameterivEXT MANGLE(PixelTransformParameterivEXT)
#define glPixelZoom MANGLE(PixelZoom)
+#define glPointParameterf MANGLE(PointParameterf)
#define glPointParameterfARB MANGLE(PointParameterfARB)
#define glPointParameterfEXT MANGLE(PointParameterfEXT)
#define glPointParameterfSGIS MANGLE(PointParameterfSGIS)
+#define glPointParameterfv MANGLE(PointParameterfv)
#define glPointParameterfvARB MANGLE(PointParameterfvARB)
#define glPointParameterfvEXT MANGLE(PointParameterfvEXT)
#define glPointParameterfvSGIS MANGLE(PointParameterfvSGIS)
+#define glPointParameteri MANGLE(PointParameteri)
+#define glPointParameteriNV MANGLE(PointParameteriNV)
+#define glPointParameteriv MANGLE(PointParameteriv)
+#define glPointParameterivNV MANGLE(PointParameterivNV)
#define glPointSize MANGLE(PointSize)
#define glPollAsyncSGIX MANGLE(PollAsyncSGIX)
#define glPollInstrumentsSGIX MANGLE(PollInstrumentsSGIX)
#define glPopName MANGLE(PopName)
#define glPrioritizeTextures MANGLE(PrioritizeTextures)
#define glPrioritizeTexturesEXT MANGLE(PrioritizeTexturesEXT)
+#define glProgramEnvParameter4dARB MANGLE(ProgramEnvParameter4dARB)
+#define glProgramEnvParameter4dvARB MANGLE(ProgramEnvParameter4dvARB)
+#define glProgramEnvParameter4fARB MANGLE(ProgramEnvParameter4fARB)
+#define glProgramEnvParameter4fvARB MANGLE(ProgramEnvParameter4fvARB)
+#define glProgramLocalParameter4dARB MANGLE(ProgramLocalParameter4dARB)
+#define glProgramLocalParameter4dvARB MANGLE(ProgramLocalParameter4dvARB)
+#define glProgramLocalParameter4fARB MANGLE(ProgramLocalParameter4fARB)
+#define glProgramLocalParameter4fvARB MANGLE(ProgramLocalParameter4fvARB)
#define glProgramParameter4dNV MANGLE(ProgramParameter4dNV)
#define glProgramParameter4dvNV MANGLE(ProgramParameter4dvNV)
#define glProgramParameter4fNV MANGLE(ProgramParameter4fNV)
#define glProgramParameter4fvNV MANGLE(ProgramParameter4fvNV)
#define glProgramParameters4dvNV MANGLE(ProgramParameters4dvNV)
#define glProgramParameters4fvNV MANGLE(ProgramParameters4fvNV)
+#define glProgramStringARB MANGLE(ProgramStringARB)
#define glPushAttrib MANGLE(PushAttrib)
#define glPushClientAttrib MANGLE(PushClientAttrib)
#define glPushMatrix MANGLE(PushMatrix)
#define glSampleMapATI MANGLE(SampleMapATI)
#define glSampleMaskEXT MANGLE(SampleMaskEXT)
#define glSampleMaskSGIS MANGLE(SampleMaskSGIS)
-#define glSamplePass MANGLE(SamplePass)
#define glSamplePatternEXT MANGLE(SamplePatternEXT)
#define glSamplePatternSGIS MANGLE(SamplePatternSGIS)
#define glScaled MANGLE(Scaled)
#define glScalef MANGLE(Scalef)
#define glScissor MANGLE(Scissor)
+#define glSecondaryColor3b MANGLE(SecondaryColor3b)
#define glSecondaryColor3bEXT MANGLE(SecondaryColor3bEXT)
+#define glSecondaryColor3bv MANGLE(SecondaryColor3bv)
#define glSecondaryColor3bvEXT MANGLE(SecondaryColor3bvEXT)
+#define glSecondaryColor3d MANGLE(SecondaryColor3d)
#define glSecondaryColor3dEXT MANGLE(SecondaryColor3dEXT)
+#define glSecondaryColor3dv MANGLE(SecondaryColor3dv)
#define glSecondaryColor3dvEXT MANGLE(SecondaryColor3dvEXT)
+#define glSecondaryColor3f MANGLE(SecondaryColor3f)
#define glSecondaryColor3fEXT MANGLE(SecondaryColor3fEXT)
+#define glSecondaryColor3fv MANGLE(SecondaryColor3fv)
#define glSecondaryColor3fvEXT MANGLE(SecondaryColor3fvEXT)
+#define glSecondaryColor3i MANGLE(SecondaryColor3i)
#define glSecondaryColor3iEXT MANGLE(SecondaryColor3iEXT)
+#define glSecondaryColor3iv MANGLE(SecondaryColor3iv)
#define glSecondaryColor3ivEXT MANGLE(SecondaryColor3ivEXT)
+#define glSecondaryColor3s MANGLE(SecondaryColor3s)
#define glSecondaryColor3sEXT MANGLE(SecondaryColor3sEXT)
+#define glSecondaryColor3sv MANGLE(SecondaryColor3sv)
#define glSecondaryColor3svEXT MANGLE(SecondaryColor3svEXT)
+#define glSecondaryColor3ub MANGLE(SecondaryColor3ub)
#define glSecondaryColor3ubEXT MANGLE(SecondaryColor3ubEXT)
+#define glSecondaryColor3ubv MANGLE(SecondaryColor3ubv)
#define glSecondaryColor3ubvEXT MANGLE(SecondaryColor3ubvEXT)
+#define glSecondaryColor3ui MANGLE(SecondaryColor3ui)
#define glSecondaryColor3uiEXT MANGLE(SecondaryColor3uiEXT)
+#define glSecondaryColor3uiv MANGLE(SecondaryColor3uiv)
#define glSecondaryColor3uivEXT MANGLE(SecondaryColor3uivEXT)
+#define glSecondaryColor3us MANGLE(SecondaryColor3us)
#define glSecondaryColor3usEXT MANGLE(SecondaryColor3usEXT)
+#define glSecondaryColor3usv MANGLE(SecondaryColor3usv)
#define glSecondaryColor3usvEXT MANGLE(SecondaryColor3usvEXT)
+#define glSecondaryColorPointer MANGLE(SecondaryColorPointer)
#define glSecondaryColorPointerEXT MANGLE(SecondaryColorPointerEXT)
#define glSecondaryColorPointerListIBM MANGLE(SecondaryColorPointerListIBM)
#define glSelectBuffer MANGLE(SelectBuffer)
#define glVertex4s MANGLE(Vertex4s)
#define glVertex4sv MANGLE(Vertex4sv)
#define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV)
+#define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB)
#define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV)
+#define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB)
#define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV)
+#define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB)
#define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV)
+#define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB)
#define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV)
+#define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB)
#define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV)
+#define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB)
#define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV)
+#define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB)
#define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV)
+#define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB)
#define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV)
+#define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB)
#define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV)
+#define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB)
#define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV)
+#define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB)
#define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV)
+#define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB)
#define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV)
+#define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB)
#define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV)
+#define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB)
#define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV)
+#define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB)
#define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV)
+#define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB)
#define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV)
+#define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB)
#define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV)
+#define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB)
#define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV)
+#define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB)
+#define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB)
+#define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB)
+#define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB)
+#define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB)
+#define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB)
+#define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB)
+#define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB)
+#define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB)
#define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV)
+#define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB)
#define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV)
+#define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB)
#define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV)
+#define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB)
#define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV)
+#define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB)
+#define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB)
#define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV)
+#define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB)
#define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV)
#define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV)
+#define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB)
#define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV)
+#define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB)
+#define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB)
+#define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB)
#define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV)
#define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV)
#define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV)
#define glVertexAttribs4svNV MANGLE(VertexAttribs4svNV)
#define glVertexAttribs4ubvNV MANGLE(VertexAttribs4ubvNV)
#define glVertexBlendARB MANGLE(VertexBlendARB)
-#define glVertexBlendEnvf MANGLE(VertexBlendEnvf)
-#define glVertexBlendEnvi MANGLE(VertexBlendEnvi)
+#define glVertexBlendEnvfATI MANGLE(VertexBlendEnvfATI)
+#define glVertexBlendEnviATI MANGLE(VertexBlendEnviATI)
#define glVertexPointer MANGLE(VertexPointer)
#define glVertexPointerEXT MANGLE(VertexPointerEXT)
#define glVertexPointerListIBM MANGLE(VertexPointerListIBM)
#define glVertexPointervINTEL MANGLE(VertexPointervINTEL)
-#define glVertexStream1d MANGLE(VertexStream1d)
-#define glVertexStream1dv MANGLE(VertexStream1dv)
-#define glVertexStream1f MANGLE(VertexStream1f)
-#define glVertexStream1fv MANGLE(VertexStream1fv)
-#define glVertexStream1i MANGLE(VertexStream1i)
-#define glVertexStream1iv MANGLE(VertexStream1iv)
-#define glVertexStream1s MANGLE(VertexStream1s)
-#define glVertexStream1sv MANGLE(VertexStream1sv)
-#define glVertexStream2d MANGLE(VertexStream2d)
-#define glVertexStream2dv MANGLE(VertexStream2dv)
-#define glVertexStream2f MANGLE(VertexStream2f)
-#define glVertexStream2fv MANGLE(VertexStream2fv)
-#define glVertexStream2i MANGLE(VertexStream2i)
-#define glVertexStream2iv MANGLE(VertexStream2iv)
-#define glVertexStream2s MANGLE(VertexStream2s)
-#define glVertexStream2sv MANGLE(VertexStream2sv)
-#define glVertexStream3d MANGLE(VertexStream3d)
-#define glVertexStream3dv MANGLE(VertexStream3dv)
-#define glVertexStream3f MANGLE(VertexStream3f)
-#define glVertexStream3fv MANGLE(VertexStream3fv)
-#define glVertexStream3i MANGLE(VertexStream3i)
-#define glVertexStream3iv MANGLE(VertexStream3iv)
-#define glVertexStream3s MANGLE(VertexStream3s)
-#define glVertexStream3sv MANGLE(VertexStream3sv)
-#define glVertexStream4d MANGLE(VertexStream4d)
-#define glVertexStream4dv MANGLE(VertexStream4dv)
-#define glVertexStream4f MANGLE(VertexStream4f)
-#define glVertexStream4fv MANGLE(VertexStream4fv)
-#define glVertexStream4i MANGLE(VertexStream4i)
-#define glVertexStream4iv MANGLE(VertexStream4iv)
-#define glVertexStream4s MANGLE(VertexStream4s)
-#define glVertexStream4sv MANGLE(VertexStream4sv)
+#define glVertexStream1dATI MANGLE(VertexStream1dATI)
+#define glVertexStream1dvATI MANGLE(VertexStream1dvATI)
+#define glVertexStream1fATI MANGLE(VertexStream1fATI)
+#define glVertexStream1fvATI MANGLE(VertexStream1fvATI)
+#define glVertexStream1iATI MANGLE(VertexStream1iATI)
+#define glVertexStream1ivATI MANGLE(VertexStream1ivATI)
+#define glVertexStream1sATI MANGLE(VertexStream1sATI)
+#define glVertexStream1svATI MANGLE(VertexStream1svATI)
+#define glVertexStream2dATI MANGLE(VertexStream2dATI)
+#define glVertexStream2dvATI MANGLE(VertexStream2dvATI)
+#define glVertexStream2fATI MANGLE(VertexStream2fATI)
+#define glVertexStream2fvATI MANGLE(VertexStream2fvATI)
+#define glVertexStream2iATI MANGLE(VertexStream2iATI)
+#define glVertexStream2ivATI MANGLE(VertexStream2ivATI)
+#define glVertexStream2sATI MANGLE(VertexStream2sATI)
+#define glVertexStream2svATI MANGLE(VertexStream2svATI)
+#define glVertexStream3dATI MANGLE(VertexStream3dATI)
+#define glVertexStream3dvATI MANGLE(VertexStream3dvATI)
+#define glVertexStream3fATI MANGLE(VertexStream3fATI)
+#define glVertexStream3fvATI MANGLE(VertexStream3fvATI)
+#define glVertexStream3iATI MANGLE(VertexStream3iATI)
+#define glVertexStream3ivATI MANGLE(VertexStream3ivATI)
+#define glVertexStream3sATI MANGLE(VertexStream3sATI)
+#define glVertexStream3svATI MANGLE(VertexStream3svATI)
+#define glVertexStream4dATI MANGLE(VertexStream4dATI)
+#define glVertexStream4dvATI MANGLE(VertexStream4dvATI)
+#define glVertexStream4fATI MANGLE(VertexStream4fATI)
+#define glVertexStream4fvATI MANGLE(VertexStream4fvATI)
+#define glVertexStream4iATI MANGLE(VertexStream4iATI)
+#define glVertexStream4ivATI MANGLE(VertexStream4ivATI)
+#define glVertexStream4sATI MANGLE(VertexStream4sATI)
+#define glVertexStream4svATI MANGLE(VertexStream4svATI)
#define glVertexWeightPointerEXT MANGLE(VertexWeightPointerEXT)
#define glVertexWeightfEXT MANGLE(VertexWeightfEXT)
#define glVertexWeightfvEXT MANGLE(VertexWeightfvEXT)
#define glWeightubvARB MANGLE(WeightubvARB)
#define glWeightuivARB MANGLE(WeightuivARB)
#define glWeightusvARB MANGLE(WeightusvARB)
+#define glWindowPos2d MANGLE(WindowPos2d)
+#define glWindowPos2dARB MANGLE(WindowPos2dARB)
#define glWindowPos2dMESA MANGLE(WindowPos2dMESA)
+#define glWindowPos2dv MANGLE(WindowPos2dv)
+#define glWindowPos2dvARB MANGLE(WindowPos2dvARB)
#define glWindowPos2dvMESA MANGLE(WindowPos2dvMESA)
+#define glWindowPos2f MANGLE(WindowPos2f)
+#define glWindowPos2fARB MANGLE(WindowPos2fARB)
#define glWindowPos2fMESA MANGLE(WindowPos2fMESA)
+#define glWindowPos2fv MANGLE(WindowPos2fv)
+#define glWindowPos2fvARB MANGLE(WindowPos2fvARB)
#define glWindowPos2fvMESA MANGLE(WindowPos2fvMESA)
+#define glWindowPos2i MANGLE(WindowPos2i)
+#define glWindowPos2iARB MANGLE(WindowPos2iARB)
#define glWindowPos2iMESA MANGLE(WindowPos2iMESA)
+#define glWindowPos2iv MANGLE(WindowPos2iv)
+#define glWindowPos2ivARB MANGLE(WindowPos2ivARB)
#define glWindowPos2ivMESA MANGLE(WindowPos2ivMESA)
+#define glWindowPos2s MANGLE(WindowPos2s)
+#define glWindowPos2sARB MANGLE(WindowPos2sARB)
#define glWindowPos2sMESA MANGLE(WindowPos2sMESA)
+#define glWindowPos2sv MANGLE(WindowPos2sv)
+#define glWindowPos2svARB MANGLE(WindowPos2svARB)
#define glWindowPos2svMESA MANGLE(WindowPos2svMESA)
+#define glWindowPos3d MANGLE(WindowPos3d)
+#define glWindowPos3dARB MANGLE(WindowPos3dARB)
#define glWindowPos3dMESA MANGLE(WindowPos3dMESA)
+#define glWindowPos3dv MANGLE(WindowPos3dv)
+#define glWindowPos3dvARB MANGLE(WindowPos3dvARB)
#define glWindowPos3dvMESA MANGLE(WindowPos3dvMESA)
+#define glWindowPos3f MANGLE(WindowPos3f)
+#define glWindowPos3fARB MANGLE(WindowPos3fARB)
#define glWindowPos3fMESA MANGLE(WindowPos3fMESA)
+#define glWindowPos3fv MANGLE(WindowPos3fv)
+#define glWindowPos3fvARB MANGLE(WindowPos3fvARB)
#define glWindowPos3fvMESA MANGLE(WindowPos3fvMESA)
+#define glWindowPos3i MANGLE(WindowPos3i)
+#define glWindowPos3iARB MANGLE(WindowPos3iARB)
#define glWindowPos3iMESA MANGLE(WindowPos3iMESA)
+#define glWindowPos3iv MANGLE(WindowPos3iv)
+#define glWindowPos3ivARB MANGLE(WindowPos3ivARB)
#define glWindowPos3ivMESA MANGLE(WindowPos3ivMESA)
+#define glWindowPos3s MANGLE(WindowPos3s)
+#define glWindowPos3sARB MANGLE(WindowPos3sARB)
#define glWindowPos3sMESA MANGLE(WindowPos3sMESA)
+#define glWindowPos3sv MANGLE(WindowPos3sv)
+#define glWindowPos3svARB MANGLE(WindowPos3svARB)
#define glWindowPos3svMESA MANGLE(WindowPos3svMESA)
#define glWindowPos4dMESA MANGLE(WindowPos4dMESA)
#define glWindowPos4dvMESA MANGLE(WindowPos4dvMESA)
#define glWindowPos4sMESA MANGLE(WindowPos4sMESA)
#define glWindowPos4svMESA MANGLE(WindowPos4svMESA)
#define glWriteMaskEXT MANGLE(WriteMaskEXT)
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#endif /* GL_MANGLE_H */