return;
}
- BEGIN_CS(11 + code->length);
+ BEGIN_CS(9 + code->length);
/* R300_VAP_PVS_CODE_CNTL_0
* R300_VAP_PVS_CONST_CNTL
* R300_VAP_PVS_CODE_CNTL_1
R300_PVS_NUM_CNTLRS(5) |
R300_PVS_NUM_FPUS(r300screen->caps->num_vert_fpus) |
R300_PVS_VF_MAX_VTX_NUM(12));
- OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
END_CS;
}
END_CS;
}
+static void r300_flush_pvs(struct r300_context* r300)
+{
+ CS_LOCALS(r300);
+
+ BEGIN_CS(2);
+ OUT_CS_REG(R300_VAP_PVS_STATE_FLUSH_REG, 0x0);
+ END_CS;
+}
+
/* Emit all dirty state. */
void r300_emit_dirty_state(struct r300_context* r300)
{
r300->dirty_state &= ~R300_NEW_VERTEX_FORMAT;
}
+ if (r300->dirty_state & (R300_NEW_VERTEX_SHADER | R300_NEW_VERTEX_SHADER_CONSTANTS)) {
+ r300_flush_pvs(r300);
+ }
+
if (r300->dirty_state & R300_NEW_VERTEX_SHADER) {
r300_emit_vertex_shader(r300, r300->vs);
r300->dirty_state &= ~R300_NEW_VERTEX_SHADER;