layers (aka array_size) should be 6 for cube textures so we don't need
to special-case it. But add an assertion just to be safe.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
lpr->img_stride[level] = lpr->row_stride[level] * nblocksy;
/* Number of 3D image slices, cube faces or texture array layers */
- if (lpr->base.target == PIPE_TEXTURE_CUBE)
- num_slices = 6;
- else if (lpr->base.target == PIPE_TEXTURE_3D)
+ if (lpr->base.target == PIPE_TEXTURE_CUBE) {
+ assert(layers == 6);
+ }
+
+ if (lpr->base.target == PIPE_TEXTURE_3D)
num_slices = depth;
else if (lpr->base.target == PIPE_TEXTURE_1D_ARRAY ||
lpr->base.target == PIPE_TEXTURE_2D_ARRAY ||
+ lpr->base.target == PIPE_TEXTURE_CUBE ||
lpr->base.target == PIPE_TEXTURE_CUBE_ARRAY)
num_slices = layers;
else