return;
}
- DBG("Begin render texture tid %lx tex=%u w=%d h=%d refcount=%d\n",
- _glthread_GetID(),
+ DBG("Begin render %s texture tex=%u w=%d h=%d refcount=%d\n",
+ _mesa_get_format_name(image->TexFormat),
att->Texture->Name, image->Width, image->Height,
irb->Base.RefCount);
tex_obj->Image[att->CubeMapFace][att->TextureLevel];
struct intel_texture_image *intel_image = intel_texture_image(image);
- DBG("Finish render texture tid %lx tex=%u\n",
- _glthread_GetID(), att->Texture->Name);
+ DBG("Finish render %s texture tex=%u\n",
+ _mesa_get_format_name(image->TexFormat), att->Texture->Name);
/* Flag that this image may now be validated into the object's miptree. */
if (intel_image)