const glsl_type *const clip_distance_array_type =
glsl_type::get_array_instance(glsl_type::float_type, 0);
- /* FINISHME: gl_ClipDistance needs a real location assigned. */
add_variable(instructions, state->symbols,
- "gl_ClipDistance", clip_distance_array_type, ir_var_out, -1);
+ "gl_ClipDistance", clip_distance_array_type, ir_var_out,
+ VERT_RESULT_CLIP_DIST0);
}
const glsl_type *const clip_distance_array_type =
glsl_type::get_array_instance(glsl_type::float_type, 0);
- /* FINISHME: gl_ClipDistance needs a real location assigned. */
add_variable(instructions, state->symbols,
- "gl_ClipDistance", clip_distance_array_type, ir_var_in, -1);
+ "gl_ClipDistance", clip_distance_array_type, ir_var_in,
+ FRAG_ATTRIB_CLIP_DIST0);
}
static void
VERT_RESULT_BFC0 = 13,
VERT_RESULT_BFC1 = 14,
VERT_RESULT_EDGE = 15,
- VERT_RESULT_VAR0 = 16, /**< shader varying */
+ VERT_RESULT_CLIP_DIST0 = 16,
+ VERT_RESULT_CLIP_DIST1 = 17,
+ VERT_RESULT_VAR0 = 18, /**< shader varying */
VERT_RESULT_MAX = (VERT_RESULT_VAR0 + MAX_VARYING)
} gl_vert_result;
FRAG_ATTRIB_TEX7 = 11,
FRAG_ATTRIB_FACE = 12, /**< front/back face */
FRAG_ATTRIB_PNTC = 13, /**< sprite/point coord */
- FRAG_ATTRIB_VAR0 = 14, /**< shader varying */
+ FRAG_ATTRIB_CLIP_DIST0 = 14,
+ FRAG_ATTRIB_CLIP_DIST1 = 15,
+ FRAG_ATTRIB_VAR0 = 16, /**< shader varying */
FRAG_ATTRIB_MAX = (FRAG_ATTRIB_VAR0 + MAX_VARYING)
} gl_frag_attrib;
static INLINE int
_mesa_vert_result_to_frag_attrib(gl_vert_result vert_result)
{
- if (vert_result >= VERT_RESULT_VAR0)
- return vert_result - VERT_RESULT_VAR0 + FRAG_ATTRIB_VAR0;
+ if (vert_result >= VERT_RESULT_CLIP_DIST0)
+ return vert_result - VERT_RESULT_CLIP_DIST0 + FRAG_ATTRIB_CLIP_DIST0;
else if (vert_result <= VERT_RESULT_TEX7)
return vert_result;
else
{
if (frag_attrib <= FRAG_ATTRIB_TEX7)
return frag_attrib;
- else if (frag_attrib >= FRAG_ATTRIB_VAR0)
- return frag_attrib - FRAG_ATTRIB_VAR0 + VERT_RESULT_VAR0;
+ else if (frag_attrib >= FRAG_ATTRIB_CLIP_DIST0)
+ return frag_attrib - FRAG_ATTRIB_CLIP_DIST0 + VERT_RESULT_CLIP_DIST0;
else
return -1;
}