.lower_extract_word = true,
.lower_all_io_to_temps = true,
.lower_helper_invocation = true,
+ .lower_bitfield_insert_to_shifts = true,
+ .lower_bitfield_extract_to_shifts = true,
+ .lower_bfm = true,
};
/* we don't want to lower vertex_id to _zero_based on newer gpus: */
.lower_extract_word = true,
.lower_all_io_to_temps = true,
.lower_helper_invocation = true,
+ .lower_bitfield_insert_to_shifts = true,
+ .lower_bitfield_extract_to_shifts = true,
+ .lower_bfm = true,
};
const nir_shader_compiler_options *