glsl: Consider ubo_load to be a horizontal operation.
authorMatt Turner <mattst88@gmail.com>
Mon, 22 Feb 2016 17:36:48 +0000 (09:36 -0800)
committerMatt Turner <mattst88@gmail.com>
Thu, 25 Feb 2016 18:50:34 +0000 (10:50 -0800)
Unclear to me whether it actually is a horizontal operation that cannot
be vectorized, but the fact that i965 generates the same code in either
case makes me less interested in finding out.

Cc: mesa-stable@lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94199
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/compiler/glsl/ir.h

index 93c893d36fe3116ca21a399d307170a9ff10807e..f6ed16de0c306be2941a3ce11169dae4d6b61bc6 100644 (file)
@@ -1686,6 +1686,7 @@ public:
              operation == ir_binop_dot ||
              operation == ir_binop_vector_extract ||
              operation == ir_triop_vector_insert ||
+             operation == ir_binop_ubo_load ||
              operation == ir_quadop_vector;
    }