-/* $Id: gl.h,v 1.27 2000/01/08 10:51:20 brianp Exp $ */
+/* $Id: gl.h,v 1.28 2000/01/17 18:05:24 brianp Exp $ */
/*
* Mesa 3-D graphics library
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+
/*
* OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA)
-/* $Id: get.c,v 1.7 1999/12/10 20:01:06 brianp Exp $ */
+/* $Id: get.c,v 1.8 2000/01/17 18:05:46 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.3
*
- * Copyright (C) 1999 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
*params = FLOAT_TO_BOOL(LINE_WIDTH_GRANULARITY);
break;
case GL_LINE_WIDTH_RANGE:
+ case GL_ALIASED_LINE_WIDTH_RANGE:
params[0] = FLOAT_TO_BOOL(MIN_LINE_WIDTH);
params[1] = FLOAT_TO_BOOL(MAX_LINE_WIDTH);
break;
*params = FLOAT_TO_BOOL(POINT_SIZE_GRANULARITY );
break;
case GL_POINT_SIZE_RANGE:
+ case GL_ALIASED_POINT_SIZE_RANGE:
params[0] = FLOAT_TO_BOOL(MIN_POINT_SIZE );
params[1] = FLOAT_TO_BOOL(MAX_POINT_SIZE );
break;
*params = (GLdouble) LINE_WIDTH_GRANULARITY;
break;
case GL_LINE_WIDTH_RANGE:
+ case GL_ALIASED_LINE_WIDTH_RANGE:
params[0] = (GLdouble) MIN_LINE_WIDTH;
params[1] = (GLdouble) MAX_LINE_WIDTH;
break;
*params = (GLdouble) POINT_SIZE_GRANULARITY;
break;
case GL_POINT_SIZE_RANGE:
+ case GL_ALIASED_POINT_SIZE_RANGE:
params[0] = (GLdouble) MIN_POINT_SIZE;
params[1] = (GLdouble) MAX_POINT_SIZE;
break;
*params = (GLfloat) LINE_WIDTH_GRANULARITY;
break;
case GL_LINE_WIDTH_RANGE:
+ case GL_ALIASED_LINE_WIDTH_RANGE:
params[0] = (GLfloat) MIN_LINE_WIDTH;
params[1] = (GLfloat) MAX_LINE_WIDTH;
break;
*params = (GLfloat) POINT_SIZE_GRANULARITY;
break;
case GL_POINT_SIZE_RANGE:
+ case GL_ALIASED_POINT_SIZE_RANGE:
params[0] = (GLfloat) MIN_POINT_SIZE;
params[1] = (GLfloat) MAX_POINT_SIZE;
break;
*params = (GLint) LINE_WIDTH_GRANULARITY;
break;
case GL_LINE_WIDTH_RANGE:
+ case GL_ALIASED_LINE_WIDTH_RANGE:
params[0] = (GLint) MIN_LINE_WIDTH;
params[1] = (GLint) MAX_LINE_WIDTH;
break;
*params = (GLint) POINT_SIZE_GRANULARITY;
break;
case GL_POINT_SIZE_RANGE:
+ case GL_ALIASED_POINT_SIZE_RANGE:
params[0] = (GLint) MIN_POINT_SIZE;
params[1] = (GLint) MAX_POINT_SIZE;
break;