#include "enums.h"
#include "colormac.h"
#include "light.h"
+#include "buffers.h"
#include "swrast/swrast.h"
#include "array_cache/acache.h"
static void r200Viewport( GLcontext *ctx, GLint x, GLint y,
GLsizei width, GLsizei height )
{
+ /* update size of Mesa/software ancillary buffers */
+ _mesa_ResizeBuffersMESA();
/* Don't pipeline viewport changes, conflict with window offset
* setting below. Could apply deltas to rescue pipelined viewport
* values, or keep the originals hanging around.