The error code denotes the success or failure of the most recent
function call. A call to _eglError should always update the error code.
/**
- * Record EGL error code.
+ * Record EGL error code and return EGL_FALSE.
*/
EGLBoolean
_eglError(EGLint errCode, const char *msg)
{
_EGLThreadInfo *t = _eglGetCurrentThread();
- const char *s;
if (t == &dummy_thread)
return EGL_FALSE;
- if (t->LastError == EGL_SUCCESS) {
- t->LastError = errCode;
+ t->LastError = errCode;
+
+ if (errCode != EGL_SUCCESS) {
+ const char *s;
switch (errCode) {
case EGL_BAD_ACCESS: