_EnabledUnits is all of the first 32 image units that are used by fixed
function or programs, while _EnabledCoordUnits is just which fixed function
fragment shader texcoords need to be generated. This is a theoretical bugfix
in the case of a vertex shader texturing from large texture image unit number
(we'd end up flagging something other than a VARYING_SLOT_TEXn as needing to
be generated), but it's actually just motivated by trying to kill
_EnabledUnits.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
if (swrast->_FogEnabled)
attribsMask |= VARYING_BIT_FOGC;
- attribsMask |= (ctx->Texture._EnabledUnits << VARYING_SLOT_TEX0);
+ attribsMask |= (ctx->Texture._EnabledCoordUnits << VARYING_SLOT_TEX0);
}
swrast->_ActiveAttribMask = attribsMask;