* compute the offsets of depth/cube images within a mipmap level,
* so have to store them as a lookup table:
*/
- GLuint *image_offset;
+ GLuint *image_offset; /**< array [depth] of offsets */
};
struct pipe_mipmap_tree
{
/* Effectively the key:
*/
- GLenum target;
- GLenum internal_format;
+ GLenum target; /* XXX convert to PIPE_TEXTURE_x */
+ GLenum internal_format; /* XXX convert to PIPE_FORMAT_x */
GLuint first_level;
GLuint last_level;