* \name Bits to indicate what state has changed.
*/
/*@{*/
-#define _NEW_MODELVIEW (1 << 0) /**< gl_context::ModelView */
-#define _NEW_PROJECTION (1 << 1) /**< gl_context::Projection */
-#define _NEW_TEXTURE_MATRIX (1 << 2) /**< gl_context::TextureMatrix */
-#define _NEW_COLOR (1 << 3) /**< gl_context::Color */
-#define _NEW_DEPTH (1 << 4) /**< gl_context::Depth */
-#define _NEW_EVAL (1 << 5) /**< gl_context::Eval, EvalMap */
-#define _NEW_FOG (1 << 6) /**< gl_context::Fog */
-#define _NEW_HINT (1 << 7) /**< gl_context::Hint */
-#define _NEW_LIGHT (1 << 8) /**< gl_context::Light */
-#define _NEW_LINE (1 << 9) /**< gl_context::Line */
-#define _NEW_PIXEL (1 << 10) /**< gl_context::Pixel */
-#define _NEW_POINT (1 << 11) /**< gl_context::Point */
-#define _NEW_POLYGON (1 << 12) /**< gl_context::Polygon */
-#define _NEW_POLYGONSTIPPLE (1 << 13) /**< gl_context::PolygonStipple */
-#define _NEW_SCISSOR (1 << 14) /**< gl_context::Scissor */
-#define _NEW_STENCIL (1 << 15) /**< gl_context::Stencil */
-#define _NEW_TEXTURE (1 << 16) /**< gl_context::Texture */
-#define _NEW_TRANSFORM (1 << 17) /**< gl_context::Transform */
-#define _NEW_VIEWPORT (1 << 18) /**< gl_context::Viewport */
+#define _NEW_MODELVIEW (1u << 0) /**< gl_context::ModelView */
+#define _NEW_PROJECTION (1u << 1) /**< gl_context::Projection */
+#define _NEW_TEXTURE_MATRIX (1u << 2) /**< gl_context::TextureMatrix */
+#define _NEW_COLOR (1u << 3) /**< gl_context::Color */
+#define _NEW_DEPTH (1u << 4) /**< gl_context::Depth */
+#define _NEW_EVAL (1u << 5) /**< gl_context::Eval, EvalMap */
+#define _NEW_FOG (1u << 6) /**< gl_context::Fog */
+#define _NEW_HINT (1u << 7) /**< gl_context::Hint */
+#define _NEW_LIGHT (1u << 8) /**< gl_context::Light */
+#define _NEW_LINE (1u << 9) /**< gl_context::Line */
+#define _NEW_PIXEL (1u << 10) /**< gl_context::Pixel */
+#define _NEW_POINT (1u << 11) /**< gl_context::Point */
+#define _NEW_POLYGON (1u << 12) /**< gl_context::Polygon */
+#define _NEW_POLYGONSTIPPLE (1u << 13) /**< gl_context::PolygonStipple */
+#define _NEW_SCISSOR (1u << 14) /**< gl_context::Scissor */
+#define _NEW_STENCIL (1u << 15) /**< gl_context::Stencil */
+#define _NEW_TEXTURE (1u << 16) /**< gl_context::Texture */
+#define _NEW_TRANSFORM (1u << 17) /**< gl_context::Transform */
+#define _NEW_VIEWPORT (1u << 18) /**< gl_context::Viewport */
/* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */
-#define _NEW_ARRAY (1 << 20) /**< gl_context::Array */
-#define _NEW_RENDERMODE (1 << 21) /**< gl_context::RenderMode, etc */
-#define _NEW_BUFFERS (1 << 22) /**< gl_context::Visual, DrawBuffer, */
-#define _NEW_CURRENT_ATTRIB (1 << 23) /**< gl_context::Current */
-#define _NEW_MULTISAMPLE (1 << 24) /**< gl_context::Multisample */
-#define _NEW_TRACK_MATRIX (1 << 25) /**< gl_context::VertexProgram */
-#define _NEW_PROGRAM (1 << 26) /**< New program/shader state */
-#define _NEW_PROGRAM_CONSTANTS (1 << 27)
-#define _NEW_BUFFER_OBJECT (1 << 28)
-#define _NEW_FRAG_CLAMP (1 << 29)
+#define _NEW_ARRAY (1u << 20) /**< gl_context::Array */
+#define _NEW_RENDERMODE (1u << 21) /**< gl_context::RenderMode, etc */
+#define _NEW_BUFFERS (1u << 22) /**< gl_context::Visual, DrawBuffer, */
+#define _NEW_CURRENT_ATTRIB (1u << 23) /**< gl_context::Current */
+#define _NEW_MULTISAMPLE (1u << 24) /**< gl_context::Multisample */
+#define _NEW_TRACK_MATRIX (1u << 25) /**< gl_context::VertexProgram */
+#define _NEW_PROGRAM (1u << 26) /**< New program/shader state */
+#define _NEW_PROGRAM_CONSTANTS (1u << 27)
+#define _NEW_BUFFER_OBJECT (1u << 28)
+#define _NEW_FRAG_CLAMP (1u << 29)
/* gap, re-use for core Mesa state only; use ctx->DriverFlags otherwise */
-#define _NEW_VARYING_VP_INPUTS (1 << 31) /**< gl_context::varying_vp_inputs */
+#define _NEW_VARYING_VP_INPUTS (1u << 31) /**< gl_context::varying_vp_inputs */
#define _NEW_ALL ~0
/*@}*/