nir/samplers: don't zero samplers_used/txf.
authorDave Airlie <airlied@redhat.com>
Fri, 29 Nov 2019 00:56:05 +0000 (10:56 +1000)
committerDave Airlie <airlied@redhat.com>
Sun, 1 Dec 2019 23:15:55 +0000 (09:15 +1000)
This allows this pass to be run multiple times and the results are
just or'ed together.

It fixes on test on llvmpipe nir, and regresses none.

Suggested by Kenneth

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
src/compiler/glsl/gl_nir_lower_samplers_as_deref.c

index 3c8ef4f0521b27742d395d779e2f7fcd5bd60781..d949e3d78f56d6854bed8c57e6459c3107727a35 100644 (file)
@@ -328,9 +328,6 @@ gl_nir_lower_samplers_as_deref(nir_shader *shader,
    state.remap_table = _mesa_hash_table_create(NULL, _mesa_key_hash_string,
                                                _mesa_key_string_equal);
 
-   shader->info.textures_used = 0;
-   shader->info.textures_used_by_txf = 0;
-
    nir_foreach_function(function, shader) {
       if (function->impl)
          progress |= lower_impl(function->impl, &state);