static void
iris_batch_reset(struct iris_batch *batch)
{
- if (batch->last_bo != NULL) {
- iris_bo_unreference(batch->last_bo);
- batch->last_bo = NULL;
- }
- batch->last_bo = batch->bo;
+ iris_bo_unreference(batch->bo);
batch->primary_batch_size = 0;
batch->contains_draw = false;
batch->map = NULL;
batch->map_next = NULL;
- iris_bo_unreference(batch->last_bo);
-
iris_destroy_hw_context(bufmgr, batch->hw_ctx_id);
_mesa_hash_table_destroy(batch->cache.render, NULL);
int ret = submit_batch(batch);
- //throttle(iris);
-
if (ret >= 0) {
//if (iris->ctx.Const.ResetStrategy == GL_LOSE_CONTEXT_ON_RESET_ARB)
//iris_check_for_reset(ice);
/** Size of the primary batch if we've moved on to a secondary. */
unsigned primary_batch_size;
- /** Last BO submitted to the hardware. Used for glFinish(). */
- struct iris_bo *last_bo;
-
/** Last Surface State Base Address set in this hardware context. */
uint64_t last_surface_base_address;