}
-/*
+struct wm_sampler_key {
+ int sampler_count;
+
+ struct wm_sampler_entry {
+ GLenum wrap_r, wrap_s, wrap_t;
+ float maxlod, minlod;
+ float lod_bias;
+ float max_aniso;
+ GLenum minfilter, magfilter;
+ GLenum comparemode;
+ dri_bo *sdc_bo;
+ } sampler[BRW_MAX_TEX_UNIT];
+};
+
+/**
+ * Sets the sampler state for a single unit based off of the sampler key
+ * entry.
*/
-static void brw_update_sampler_state( struct gl_texture_unit *texUnit,
- struct gl_texture_object *texObj,
- dri_bo *sdc_bo,
- struct brw_sampler_state *sampler)
-{
+static void brw_update_sampler_state(struct wm_sampler_entry *key,
+ dri_bo *sdc_bo,
+ struct brw_sampler_state *sampler)
+{
_mesa_memset(sampler, 0, sizeof(*sampler));
- switch (texObj->MinFilter) {
+ switch (key->minfilter) {
case GL_NEAREST:
sampler->ss0.min_filter = BRW_MAPFILTER_NEAREST;
sampler->ss0.mip_filter = BRW_MIPFILTER_NONE;
/* Set Anisotropy:
*/
- if ( texObj->MaxAnisotropy > 1.0 ) {
+ if (key->max_aniso > 1.0) {
sampler->ss0.min_filter = BRW_MAPFILTER_ANISOTROPIC;
sampler->ss0.mag_filter = BRW_MAPFILTER_ANISOTROPIC;
- if (texObj->MaxAnisotropy > 2.0) {
- sampler->ss3.max_aniso = MAX2((texObj->MaxAnisotropy - 2) / 2,
+ if (key->max_aniso > 2.0) {
+ sampler->ss3.max_aniso = MAX2((key->max_aniso - 2) / 2,
BRW_ANISORATIO_16);
}
}
else {
- switch (texObj->MagFilter) {
+ switch (key->magfilter) {
case GL_NEAREST:
sampler->ss0.mag_filter = BRW_MAPFILTER_NEAREST;
break;
}
}
- sampler->ss1.r_wrap_mode = translate_wrap_mode(texObj->WrapR);
- sampler->ss1.s_wrap_mode = translate_wrap_mode(texObj->WrapS);
- sampler->ss1.t_wrap_mode = translate_wrap_mode(texObj->WrapT);
+ sampler->ss1.r_wrap_mode = translate_wrap_mode(key->wrap_r);
+ sampler->ss1.s_wrap_mode = translate_wrap_mode(key->wrap_s);
+ sampler->ss1.t_wrap_mode = translate_wrap_mode(key->wrap_t);
/* Fulsim complains if I don't do this. Hardware doesn't mind:
*/
/* Set shadow function:
*/
- if (texObj->CompareMode == GL_COMPARE_R_TO_TEXTURE_ARB) {
+ if (key->comparemode == GL_COMPARE_R_TO_TEXTURE_ARB) {
/* Shadowing is "enabled" by emitting a particular sampler
* message (sample_c). So need to recompile WM program when
* shadow comparison is enabled on each/any texture unit.
*/
- sampler->ss0.shadow_function = intel_translate_shadow_compare_func(texObj->CompareFunc);
+ sampler->ss0.shadow_function =
+ intel_translate_shadow_compare_func(key->comparemode);
}
/* Set LOD bias:
*/
- sampler->ss0.lod_bias = S_FIXED(CLAMP(texUnit->LodBias + texObj->LodBias, -16, 15), 6);
+ sampler->ss0.lod_bias = S_FIXED(CLAMP(key->lod_bias, -16, 15), 6);
sampler->ss0.lod_preclamp = 1; /* OpenGL mode */
sampler->ss0.default_color_mode = 0; /* OpenGL/DX10 mode */
*/
sampler->ss0.base_level = U_FIXED(0, 1);
- sampler->ss1.max_lod = U_FIXED(MIN2(MAX2(texObj->MaxLod, 0), 13), 6);
- sampler->ss1.min_lod = U_FIXED(MIN2(MAX2(texObj->MinLod, 0), 13), 6);
+ sampler->ss1.max_lod = U_FIXED(MIN2(MAX2(key->maxlod, 0), 13), 6);
+ sampler->ss1.min_lod = U_FIXED(MIN2(MAX2(key->minlod, 0), 13), 6);
sampler->ss2.default_color_pointer = sdc_bo->offset >> 5; /* reloc */
}
-
-
-/* All samplers must be uploaded in a single contiguous array, which
- * complicates various things. However, this is still too confusing -
- * FIXME: simplify all the different new texture state flags.
- */
-static void upload_wm_samplers( struct brw_context *brw )
+/** Sets up the cache key for sampler state for all texture units */
+static void
+brw_wm_sampler_populate_key(struct brw_context *brw,
+ struct wm_sampler_key *key)
{
- GLuint unit;
- GLuint sampler_count = 0;
- dri_bo *reloc_bufs[BRW_MAX_TEX_UNIT];
+ int unit;
+
+ memset(key, 0, sizeof(*key));
- /* _NEW_TEXTURE */
for (unit = 0; unit < BRW_MAX_TEX_UNIT; unit++) {
- if (brw->attribs.Texture->Unit[unit]._ReallyEnabled) {
+ if (brw->attribs.Texture->Unit[unit]._ReallyEnabled) {
+ struct wm_sampler_entry *entry = &key->sampler[unit];
struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[unit];
struct gl_texture_object *texObj = texUnit->_Current;
- dri_bo_unreference(brw->wm.sdc_bo[unit]);
- brw->wm.sdc_bo[unit] = upload_default_color(brw, texObj->BorderColor);
+ entry->wrap_r = texObj->WrapR;
+ entry->wrap_s = texObj->WrapS;
+ entry->wrap_t = texObj->WrapT;
- brw_update_sampler_state(texUnit,
- texObj,
- brw->wm.sdc_bo[unit],
- &brw->wm.sampler[unit]);
+ entry->maxlod = texObj->MaxLod;
+ entry->minlod = texObj->MinLod;
+ entry->lod_bias = texUnit->LodBias + texObj->LodBias;
+ entry->max_aniso = texObj->MaxAnisotropy;
+ entry->minfilter = texObj->MinFilter;
+ entry->magfilter = texObj->MagFilter;
+ entry->comparemode = texObj->CompareMode;
- sampler_count = unit + 1;
- } else {
dri_bo_unreference(brw->wm.sdc_bo[unit]);
- brw->wm.sdc_bo[unit] = NULL;
+ brw->wm.sdc_bo[unit] = upload_default_color(brw, texObj->BorderColor);
+
+ key->sampler_count = unit + 1;
}
- reloc_bufs[unit] = brw->wm.sdc_bo[unit];
}
-
- if (brw->wm.sampler_count != sampler_count) {
- brw->wm.sampler_count = sampler_count;
+}
+
+/* All samplers must be uploaded in a single contiguous array, which
+ * complicates various things. However, this is still too confusing -
+ * FIXME: simplify all the different new texture state flags.
+ */
+static void upload_wm_samplers( struct brw_context *brw )
+{
+ struct wm_sampler_key key;
+ int i;
+
+ brw_wm_sampler_populate_key(brw, &key);
+
+ if (brw->wm.sampler_count != key.sampler_count) {
+ brw->wm.sampler_count = key.sampler_count;
brw->state.dirty.cache |= CACHE_NEW_SAMPLER;
}
dri_bo_unreference(brw->wm.sampler_bo);
- if (brw->wm.sampler_count) {
- brw->wm.sampler_bo =
- brw_cache_data_sz(&brw->cache, BRW_SAMPLER,
- brw->wm.sampler,
- sizeof(struct brw_sampler_state) *
- brw->wm.sampler_count,
- reloc_bufs, BRW_MAX_TEX_UNIT);
- } else {
- brw->wm.sampler_bo = NULL;
+ brw->wm.sampler_bo = NULL;
+ if (brw->wm.sampler_count == 0)
+ return;
+
+ brw->wm.sampler_bo = brw_search_cache(&brw->cache, BRW_SAMPLER,
+ &key, sizeof(key),
+ brw->wm.sdc_bo, key.sampler_count,
+ NULL);
+
+ /* If we didnt find it in the cache, compute the state and put it in the
+ * cache.
+ */
+ if (brw->wm.sampler_bo == NULL) {
+ struct brw_sampler_state sampler[BRW_MAX_TEX_UNIT];
+
+ memset(sampler, 0, sizeof(sampler));
+ for (i = 0; i < key.sampler_count; i++) {
+ if (brw->wm.sdc_bo[i] == NULL)
+ continue;
+
+ brw_update_sampler_state(&key.sampler[i], brw->wm.sdc_bo[i],
+ &sampler[i]);
+ }
+
+ brw->wm.sampler_bo = brw_upload_cache(&brw->cache, BRW_SAMPLER,
+ &key, sizeof(key),
+ brw->wm.sdc_bo, key.sampler_count,
+ &sampler, sizeof(sampler),
+ NULL, NULL);
}
}